Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor DR Variant?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Levitator" data-source="post: 2820424" data-attributes="member: 40099"><p>Thanks for the simplification on the vitality/wound system genshou! That helps explain the premise of it a little better for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm going to play around with it, but doesn't it get a little complicated with criticals and special attacks? I'd love to actually sit in on a group using this system, especially to hear the DM's description of battle. The one thing I like about our current system is that DM Genie keeps a detailed log of every action in the game. So when the fighter attacks, it tells me his bonuses, the defender's bonuses, his attack and damage roll, and the defender's opposed roll (we use the opposed roll variant). This gives me a great deal of information so I know how much it missed by and was a whiff, or a dodge or the armor absorbing the shot. </p><p></p><p>I can tell a lot by comparing the 2 rolls together. The fighter rolls a 12 which would normally miss under regular rules, but the defender rolls a 2 for his opposed roll. I could describe it something like, "you react slowly to a sudden opening and manage a somewhat unspired thrust. But, your opponent tries to move and instead of dodging the halfhearted strike, he moves directly into it and you slice your blade into his body."</p><p></p><p>Woudl I be able to to use the same log descriptor with the W/V system with all of the same variables? Is it only the actual damage that changes in this type of system?</p></blockquote><p></p>
[QUOTE="The Levitator, post: 2820424, member: 40099"] Thanks for the simplification on the vitality/wound system genshou! That helps explain the premise of it a little better for me :) I'm going to play around with it, but doesn't it get a little complicated with criticals and special attacks? I'd love to actually sit in on a group using this system, especially to hear the DM's description of battle. The one thing I like about our current system is that DM Genie keeps a detailed log of every action in the game. So when the fighter attacks, it tells me his bonuses, the defender's bonuses, his attack and damage roll, and the defender's opposed roll (we use the opposed roll variant). This gives me a great deal of information so I know how much it missed by and was a whiff, or a dodge or the armor absorbing the shot. I can tell a lot by comparing the 2 rolls together. The fighter rolls a 12 which would normally miss under regular rules, but the defender rolls a 2 for his opposed roll. I could describe it something like, "you react slowly to a sudden opening and manage a somewhat unspired thrust. But, your opponent tries to move and instead of dodging the halfhearted strike, he moves directly into it and you slice your blade into his body." Woudl I be able to to use the same log descriptor with the W/V system with all of the same variables? Is it only the actual damage that changes in this type of system? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor DR Variant?
Top