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Armor Effects for Non-Armored Characters
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<blockquote data-quote="frankthedm" data-source="post: 3150623" data-attributes="member: 1164"><p>The magic vestments spell is however where the idea of enhancing clothing can become a problem. other than that, the wearer of armor cloth loses out a lot in the deal since ghost touch come build in for free with armor derived from <em>force</em> if i am reading that correctly. </p><p></p><p><span style="font-size: 9px"><strong>Bracers of Armor</strong></span></p><p><span style="font-size: 9px">These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator’s caster level must be at least two times that of the bonus placed in the bracers; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8);Weight 1 lb. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Armor cost tables.</span></p><p><span style="font-size: 9px">+1 armor 1,000 gp</span></p><p><span style="font-size: 9px">+2 armor 4,000 gp</span></p><p><span style="font-size: 9px">+3 armor 9,000 gp</span></p><p><span style="font-size: 9px">+4 armor 16,000 gp</span></p><p><span style="font-size: 9px">+5 armor 25,000 gp</span></p><p><span style="font-size: 9px">+6 armor/1. 36,000 gp</span></p><p><span style="font-size: 9px">+7 armor/1. 49,000 gp</span></p><p><span style="font-size: 9px">+8 armor/1. 64,000 gp</span></p><p><span style="font-size: 9px">+9 armor/1. 81,000 gp</span></p><p><span style="font-size: 9px">+10 armor/1. 100,000 gp</span></p><p><span style="font-size: 9px">1. Armor and shields can’t actually have bonuses this high. Use these lines to determine price when special abilities are added in.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Glamered +2,700 gp</span></p><p><span style="font-size: 9px">Fortification, light +1 bonus</span></p><p><span style="font-size: 9px">Slick +3,750 gp</span></p><p><span style="font-size: 9px">Shadow +3,750 gp</span></p><p><span style="font-size: 9px">Silent moves +3,750 gp</span></p><p><span style="font-size: 9px">Spell resistance (13) +2 bonus</span></p><p><span style="font-size: 9px">Slick, improved +15,000 gp</span></p><p><span style="font-size: 9px">Shadow, improved +15,000 gp</span></p><p><span style="font-size: 9px">Silent moves, improved +15,000 gp</span></p><p><span style="font-size: 9px">Acid resistance +18,000 gp</span></p><p><span style="font-size: 9px">Cold resistance +18,000 gp</span></p><p><span style="font-size: 9px">Electricity resistance +18,000 gp</span></p><p><span style="font-size: 9px">Fire resistance +18,000 gp</span></p><p><span style="font-size: 9px">Sonic resistance +18,000 gp</span></p><p><span style="font-size: 9px">Ghost touch +3 bonus</span></p><p><span style="font-size: 9px">Invulnerability +3 bonus</span></p><p><span style="font-size: 9px">Fortification, moderate +3 bonus</span></p><p><span style="font-size: 9px">Spell resistance (15) +3 bonus</span></p><p><span style="font-size: 9px">Wild +3 bonus</span></p><p><span style="font-size: 9px">Slick, greater +33,750 gp</span></p><p><span style="font-size: 9px">Shadow, greater +33,750 gp</span></p><p><span style="font-size: 9px">Silent moves, greater +33,750 gp</span></p><p><span style="font-size: 9px">Acid resistance, improved +42,000 gp</span></p><p><span style="font-size: 9px">Cold resistance, improved +42,000 gp</span></p><p><span style="font-size: 9px">Electricity resistance, improved +42,000 gp</span></p><p><span style="font-size: 9px">Fire resistance, improved +42,000 gp</span></p><p><span style="font-size: 9px">Sonic resistance, improved +42,000 gp</span></p><p><span style="font-size: 9px">Spell resistance (17) +4 bonus</span></p><p><span style="font-size: 9px">Etherealness +49,000 gp</span></p><p><span style="font-size: 9px">Undead controlling +49,000 gp</span></p><p><span style="font-size: 9px">Fortification, heavy +5 bonus</span></p><p><span style="font-size: 9px">Spell resistance (19) +5 bonus</span></p><p><span style="font-size: 9px">Acid resistance, greater +66,000 gp</span></p><p><span style="font-size: 9px">Cold resistance, greater +66,000 gp</span></p><p><span style="font-size: 9px">Electricity resistance, greater +66,000 gp</span></p><p><span style="font-size: 9px">Fire resistance, greater +66,000 gp</span></p><p><span style="font-size: 9px">Sonic resistance, greater +66,000 gp</span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3150623, member: 1164"] The magic vestments spell is however where the idea of enhancing clothing can become a problem. other than that, the wearer of armor cloth loses out a lot in the deal since ghost touch come build in for free with armor derived from [I]force[/I] if i am reading that correctly. [SIZE=1][B]Bracers of Armor[/B] These items appear to be wrist or arm guards. They surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective. Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator’s caster level must be at least two times that of the bonus placed in the bracers; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8);Weight 1 lb. Armor cost tables. +1 armor 1,000 gp +2 armor 4,000 gp +3 armor 9,000 gp +4 armor 16,000 gp +5 armor 25,000 gp +6 armor/1. 36,000 gp +7 armor/1. 49,000 gp +8 armor/1. 64,000 gp +9 armor/1. 81,000 gp +10 armor/1. 100,000 gp 1. Armor and shields can’t actually have bonuses this high. Use these lines to determine price when special abilities are added in. Glamered +2,700 gp Fortification, light +1 bonus Slick +3,750 gp Shadow +3,750 gp Silent moves +3,750 gp Spell resistance (13) +2 bonus Slick, improved +15,000 gp Shadow, improved +15,000 gp Silent moves, improved +15,000 gp Acid resistance +18,000 gp Cold resistance +18,000 gp Electricity resistance +18,000 gp Fire resistance +18,000 gp Sonic resistance +18,000 gp Ghost touch +3 bonus Invulnerability +3 bonus Fortification, moderate +3 bonus Spell resistance (15) +3 bonus Wild +3 bonus Slick, greater +33,750 gp Shadow, greater +33,750 gp Silent moves, greater +33,750 gp Acid resistance, improved +42,000 gp Cold resistance, improved +42,000 gp Electricity resistance, improved +42,000 gp Fire resistance, improved +42,000 gp Sonic resistance, improved +42,000 gp Spell resistance (17) +4 bonus Etherealness +49,000 gp Undead controlling +49,000 gp Fortification, heavy +5 bonus Spell resistance (19) +5 bonus Acid resistance, greater +66,000 gp Cold resistance, greater +66,000 gp Electricity resistance, greater +66,000 gp Fire resistance, greater +66,000 gp Sonic resistance, greater +66,000 gp[/SIZE] [/QUOTE]
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Armor Effects for Non-Armored Characters
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