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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Effects for Non-Armored Characters
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3150789" data-attributes="member: 18549"><p>Well, going back to my original point, I'd take the benchmark for whether something is armour as being whether or not it provides a non-magical armour bonus, even if that bonus is +0. So if a shirt provided a bonus of +0 to AC, it would provide a -4 penalty to Fort saves versus high environmental temperatures, and would be enchantable. I think that is a pretty good argument that most clothing provides no armour bonus of any kind, and is therefore unenchantable. </p><p></p><p>However, since heavy clothing does inflict the -4 penalty to Fort saves, it might indeed provide a +0 armour bonus. Not that I'm claiming it does, but we basically have a single test here by which one can determine whether something he's wearing is armour, without actually attempting to enchant it: wear it in the desert. If your T-shirt gives you a -4 penalty, you can enchant it. If your fur coat does, it might or might not be enchantable.</p><p></p><p>Edit: just to be clear, I don't think you could enchant masterwork clothing unless it was already armour. So if you have a masterwork shirt that doesn't provide an armour bonus, you couldn't make it a +1 shirt, turning it into armour, because the enchantment only works on armour to begin with.</p><p></p><p>And of course, bracers of armour (and the like) don't count as armour even though they provide a magical armour bonus, so they don't cause you to suffer the +4 penalty. Which is why I stipulate that to be armour, it must provide a non-magical armour bonus.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3150789, member: 18549"] Well, going back to my original point, I'd take the benchmark for whether something is armour as being whether or not it provides a non-magical armour bonus, even if that bonus is +0. So if a shirt provided a bonus of +0 to AC, it would provide a -4 penalty to Fort saves versus high environmental temperatures, and would be enchantable. I think that is a pretty good argument that most clothing provides no armour bonus of any kind, and is therefore unenchantable. However, since heavy clothing does inflict the -4 penalty to Fort saves, it might indeed provide a +0 armour bonus. Not that I'm claiming it does, but we basically have a single test here by which one can determine whether something he's wearing is armour, without actually attempting to enchant it: wear it in the desert. If your T-shirt gives you a -4 penalty, you can enchant it. If your fur coat does, it might or might not be enchantable. Edit: just to be clear, I don't think you could enchant masterwork clothing unless it was already armour. So if you have a masterwork shirt that doesn't provide an armour bonus, you couldn't make it a +1 shirt, turning it into armour, because the enchantment only works on armour to begin with. And of course, bracers of armour (and the like) don't count as armour even though they provide a magical armour bonus, so they don't cause you to suffer the +4 penalty. Which is why I stipulate that to be armour, it must provide a non-magical armour bonus. [/QUOTE]
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Community
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Armor Effects for Non-Armored Characters
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