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*Dungeons & Dragons
Armor house rule
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<blockquote data-quote="Horwath" data-source="post: 7863190" data-attributes="member: 6801299"><p>Armor in D&D is written in perfection in simplicity model.</p><p></p><p>One variable only, and it works.</p><p></p><p>More armor means more parts of the body are immune/resistant to weapon attacks(and some spells).</p><p></p><p>more armor, better protection.</p><p></p><p>more attack, better at aiming for the gaps in armor. And ALL armor has gaps.</p><p></p><p>Now, we can add that blunt weapons are more effective vs armor but that is needless complication.</p><p></p><p>But, IE if you attack a guy in plate; AC18, attack roll 18 or more is hit, attack 10-17 means that you hit the target but you hit on the plate. attack 9 or lower means complete miss(3E touch AC).</p><p>If you hit "touch AC" we can argue about dealing fraction of the damage as some amount of force is being trasferred to the body under the armor.</p><p></p><p>But then we would have to add weapon specific attack bonuses, as sword is more precise than a hammer, weapon speed modifiers(in a turn based game is really hard to balance, maybe look at PF2ndEd for MAP).</p><p></p><p></p><p>anyway, whole lot of problems for limited possible benefit.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7863190, member: 6801299"] Armor in D&D is written in perfection in simplicity model. One variable only, and it works. More armor means more parts of the body are immune/resistant to weapon attacks(and some spells). more armor, better protection. more attack, better at aiming for the gaps in armor. And ALL armor has gaps. Now, we can add that blunt weapons are more effective vs armor but that is needless complication. But, IE if you attack a guy in plate; AC18, attack roll 18 or more is hit, attack 10-17 means that you hit the target but you hit on the plate. attack 9 or lower means complete miss(3E touch AC). If you hit "touch AC" we can argue about dealing fraction of the damage as some amount of force is being trasferred to the body under the armor. But then we would have to add weapon specific attack bonuses, as sword is more precise than a hammer, weapon speed modifiers(in a turn based game is really hard to balance, maybe look at PF2ndEd for MAP). anyway, whole lot of problems for limited possible benefit. [/QUOTE]
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