Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8968349" data-attributes="member: 20323"><p>I usually see armor-as-soak systems in OSR type systems, and there's a reason for that. OSR systems tend to involve fewer attack exchanges each round of combat than 5e & fewer character abilities / conditions to track.</p><p></p><p>In 5e, this house rule would increase the time it takes to run combats because... </p><p></p><p>(a) the player or GM needs to perform another micro-maths calculation (in OSR that's not usually a big deal because you don't have character taking multiple attacks in a round typically, whereas in 5e that's par for the course, so you have MORE micro-maths)...</p><p></p><p>(b) the player now needs to track the armor's HP/state separately (it's another thing to track), and...</p><p></p><p>(c) magic armor involves rolling more dice and more micro-maths.</p><p></p><p>I don't know <em>how much </em>it would increase handling time (maybe for your rules-savvy group with only 1 medium/heavy armor wearing PC and monsters/npcs don't wear medium/heavy armor it's not much), but there would be <em>some</em> increase. So the question for you as the GM implementing the house rule (and your group) is whether the changes delivered by this house rule are worth that increased handling time for you?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8968349, member: 20323"] I usually see armor-as-soak systems in OSR type systems, and there's a reason for that. OSR systems tend to involve fewer attack exchanges each round of combat than 5e & fewer character abilities / conditions to track. In 5e, this house rule would increase the time it takes to run combats because... (a) the player or GM needs to perform another micro-maths calculation (in OSR that's not usually a big deal because you don't have character taking multiple attacks in a round typically, whereas in 5e that's par for the course, so you have MORE micro-maths)... (b) the player now needs to track the armor's HP/state separately (it's another thing to track), and... (c) magic armor involves rolling more dice and more micro-maths. I don't know [I]how much [/I]it would increase handling time (maybe for your rules-savvy group with only 1 medium/heavy armor wearing PC and monsters/npcs don't wear medium/heavy armor it's not much), but there would be [I]some[/I] increase. So the question for you as the GM implementing the house rule (and your group) is whether the changes delivered by this house rule are worth that increased handling time for you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
Top