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General Tabletop Discussion
*Dungeons & Dragons
Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
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<blockquote data-quote="Nightbeat84" data-source="post: 8968361" data-attributes="member: 6976164"><p>As someone who is relativly new to D&D and TTRPG in general I did not know that about OSR games thank you for that information. </p><p>as for the micro math that is a concern and would in general slow the game down which combat is something that can take a good chunk of time as is.</p><p></p><p>I have though about HP or durability of armor and perhaps that is a bit much it was more of balance idea and something to sink gold into since in 5e gold is kinda useless but I have kinda fix that problem by giving out less and making mundane items more valuable and adding in additional options for mundane items. </p><p></p><p>As someone did point out there is a feat in 5e "Heavy armor master" that does a flat 3 damage reduction which I think is not worth a feat but I could slap it onto medium and heavy armor? It is a small amount but over time it does end up helping a lot also would be easy enough to calculate? </p><p></p><p>The idea of rolling a d4 is because players and myself just like to roll dice lol but perhaps a flat amount is faster ?</p></blockquote><p></p>
[QUOTE="Nightbeat84, post: 8968361, member: 6976164"] As someone who is relativly new to D&D and TTRPG in general I did not know that about OSR games thank you for that information. as for the micro math that is a concern and would in general slow the game down which combat is something that can take a good chunk of time as is. I have though about HP or durability of armor and perhaps that is a bit much it was more of balance idea and something to sink gold into since in 5e gold is kinda useless but I have kinda fix that problem by giving out less and making mundane items more valuable and adding in additional options for mundane items. As someone did point out there is a feat in 5e "Heavy armor master" that does a flat 3 damage reduction which I think is not worth a feat but I could slap it onto medium and heavy armor? It is a small amount but over time it does end up helping a lot also would be easy enough to calculate? The idea of rolling a d4 is because players and myself just like to roll dice lol but perhaps a flat amount is faster ? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
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