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Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
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<blockquote data-quote="dave2008" data-source="post: 8968470" data-attributes="member: 83242"><p>I could do something like this in a gritty / dangerous version of D&D. However, it is probably different from what your thinking. Here is my proposal:</p><ol> <li data-xf-list-type="ol">Keep AC as is. It still is a combination of armor and dexterity reducing the chances you take a serious blow.</li> <li data-xf-list-type="ol">You have Hit Points and Armor Points.</li> <li data-xf-list-type="ol"><strong>Hit Points.</strong> HP is roughly size based. Depending on how dangerous you want it to be, HP = Con Mod + Strength Mod or (Con + Strength)/2 or Con + Strength. This result is multiplied by size (1 for Medium, 2 for Large, etc.). And that is it, HP either don't improve or improve very minimally.</li> <li data-xf-list-type="ol"><strong>Armor Points.</strong> Are like a type of temp. hit points and work just like HP. Each type of armor gives a different amount of points. When AP = 0, you take damage to HP. You can repair your armor to regain AP. The ease or difficulty of this depends on how dangerous you want things to be.</li> <li data-xf-list-type="ol"><strong>Shields. </strong>Not sure, but I am inclined to have them work normally.</li> <li data-xf-list-type="ol"><strong>Magic Armor.</strong> Magic armor adds to the Armor Points maybe +10 per plus per category? So +10 per plus for low and +30 per plus for heavy. So in the table below, +3 full plate gives you 140 Armor Points? Also, maybe magic armor is semi-self repairing? Like magic items charges they regain some number of armor points per day?</li> <li data-xf-list-type="ol"><strong>Crits.</strong> Maybe critical hits avoid armor and take damage directly from HP. This might be to deadly for some.</li> </ol><p></p><p><strong><a href="https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor" target="_blank">Armor</a></strong></p><p></p><p>���</p><table style='width: 100%'><tr><th><a href="https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor" target="_blank">Armor</a></th><th>Armor Points</th><th><a href="https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor" target="_blank">Armor</a> Class (AC)</th><th><a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Strength" target="_blank">Strength</a></th><th><a href="https://roll20.net/compendium/dnd5e/Stealth#h-Stealth" target="_blank">Stealth</a></th><th>Weight</th></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Light#h-Light" target="_blank">Light</a> <a href="https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor" target="_blank">Armor</a></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Padded%20Armor#h-Padded%20Armor" target="_blank">Padded</a></td><td>2</td><td>11 + <a href="https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_20" target="_blank">Dex modifier</a></td><td>—</td><td><a href="https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_2" target="_blank">Disadvantage</a></td><td>8 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Leather%20Armor#h-Leather%20Armor" target="_blank">Leather</a></td><td>5</td><td>11 + Dex modifier</td><td>—</td><td>—</td><td>10 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Studded%20Leather%20Armor#h-Studded%20Leather%20Armor" target="_blank">Studded leather</a></td><td>7</td><td>12 + Dex modifier</td><td>—</td><td>—</td><td>13 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/The%20Battle%20Begins#h-Medium" target="_blank">Medium</a> <a href="https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor" target="_blank">Armor</a></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Hide%20Armor#h-Hide%20Armor" target="_blank">Hide</a></td><td>10</td><td>12 + Dex modifier (max 2)</td><td>—</td><td>—</td><td>12 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Chain%20Shirt#h-Chain%20Shirt" target="_blank">Chain shirt</a></td><td>15</td><td>13 + Dex modifier (max 2)</td><td>—</td><td>—</td><td>20 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Scale%20Mail#h-Scale%20Mail" target="_blank">Scale mail</a></td><td>20</td><td>14 + Dex modifier (max 2)</td><td>—</td><td>Disadvantage</td><td>45 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Breastplate#h-Breastplate" target="_blank">Breastplate</a></td><td>25</td><td>14 + Dex modifier (max 2)</td><td>—</td><td>—</td><td>20 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Half%20Plate#h-Half%20Plate" target="_blank">Half plate</a></td><td>30</td><td>15 + Dex modifier (max 2)</td><td>—</td><td>Disadvantage</td><td>40 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Weapons#h-Heavy" target="_blank">Heavy</a> <a href="https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor" target="_blank">Armor</a></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Ring%20Mail#h-Ring%20Mail" target="_blank">Ring mail</a></td><td>35</td><td>14</td><td>—</td><td>Disadvantage</td><td>40 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Chain%20Mail#h-Chain%20Mail" target="_blank">Chain mail</a></td><td>40</td><td>16</td><td><a href="https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_12" target="_blank">Str</a> 13</td><td>Disadvantage</td><td>55 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Splint%20Armor#h-Splint%20Armor" target="_blank">Splint</a></td><td>45</td><td>17</td><td>Str 15</td><td>Disadvantage</td><td>60 lb.</td></tr><tr><td><a href="https://roll20.net/compendium/dnd5e/Plate%20Armor#h-Plate%20Armor" target="_blank">Plate</a></td><td>50</td><td>18</td><td>Str 15</td><td>Disadvantage</td><td>65 lb.</td></tr></table><p></p><p>There of course things to consider with this proposal. Such as: any spell that is reliant on hit points probably needs to be revised. Healing spells are less effective, but Sleep would be way more effective. Things like that.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8968470, member: 83242"] I could do something like this in a gritty / dangerous version of D&D. However, it is probably different from what your thinking. Here is my proposal: [LIST=1] [*]Keep AC as is. It still is a combination of armor and dexterity reducing the chances you take a serious blow. [*]You have Hit Points and Armor Points. [*][B]Hit Points.[/B] HP is roughly size based. Depending on how dangerous you want it to be, HP = Con Mod + Strength Mod or (Con + Strength)/2 or Con + Strength. This result is multiplied by size (1 for Medium, 2 for Large, etc.). And that is it, HP either don't improve or improve very minimally. [*][B]Armor Points.[/B] Are like a type of temp. hit points and work just like HP. Each type of armor gives a different amount of points. When AP = 0, you take damage to HP. You can repair your armor to regain AP. The ease or difficulty of this depends on how dangerous you want things to be. [*][B]Shields. [/B]Not sure, but I am inclined to have them work normally. [*][B]Magic Armor.[/B] Magic armor adds to the Armor Points maybe +10 per plus per category? So +10 per plus for low and +30 per plus for heavy. So in the table below, +3 full plate gives you 140 Armor Points? Also, maybe magic armor is semi-self repairing? Like magic items charges they regain some number of armor points per day? [*][B]Crits.[/B] Maybe critical hits avoid armor and take damage directly from HP. This might be to deadly for some. [/LIST] [B][URL='https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor']Armor[/URL][/B] ��� [TABLE] [TR] [TH][URL='https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor']Armor[/URL][/TH] [TH]Armor Points[/TH] [TH][URL='https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor']Armor[/URL] Class (AC)[/TH] [TH][URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Strength']Strength[/URL][/TH] [TH][URL='https://roll20.net/compendium/dnd5e/Stealth#h-Stealth']Stealth[/URL][/TH] [TH]Weight[/TH] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Light#h-Light']Light[/URL] [URL='https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor']Armor[/URL][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Padded%20Armor#h-Padded%20Armor']Padded[/URL][/TD] [TD]2[/TD] [TD]11 + [URL='https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_20']Dex modifier[/URL][/TD] [TD]—[/TD] [TD][URL='https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_2']Disadvantage[/URL][/TD] [TD]8 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Leather%20Armor#h-Leather%20Armor']Leather[/URL][/TD] [TD]5[/TD] [TD]11 + Dex modifier[/TD] [TD]—[/TD] [TD]—[/TD] [TD]10 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Studded%20Leather%20Armor#h-Studded%20Leather%20Armor']Studded leather[/URL][/TD] [TD]7[/TD] [TD]12 + Dex modifier[/TD] [TD]—[/TD] [TD]—[/TD] [TD]13 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/The%20Battle%20Begins#h-Medium']Medium[/URL] [URL='https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor']Armor[/URL][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Hide%20Armor#h-Hide%20Armor']Hide[/URL][/TD] [TD]10[/TD] [TD]12 + Dex modifier (max 2)[/TD] [TD]—[/TD] [TD]—[/TD] [TD]12 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Chain%20Shirt#h-Chain%20Shirt']Chain shirt[/URL][/TD] [TD]15[/TD] [TD]13 + Dex modifier (max 2)[/TD] [TD]—[/TD] [TD]—[/TD] [TD]20 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Scale%20Mail#h-Scale%20Mail']Scale mail[/URL][/TD] [TD]20[/TD] [TD]14 + Dex modifier (max 2)[/TD] [TD]—[/TD] [TD]Disadvantage[/TD] [TD]45 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Breastplate#h-Breastplate']Breastplate[/URL][/TD] [TD]25[/TD] [TD]14 + Dex modifier (max 2)[/TD] [TD]—[/TD] [TD]—[/TD] [TD]20 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Half%20Plate#h-Half%20Plate']Half plate[/URL][/TD] [TD]30[/TD] [TD]15 + Dex modifier (max 2)[/TD] [TD]—[/TD] [TD]Disadvantage[/TD] [TD]40 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Weapons#h-Heavy']Heavy[/URL] [URL='https://roll20.net/compendium/dnd5e/Magic%20Items#h-Armor']Armor[/URL][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Ring%20Mail#h-Ring%20Mail']Ring mail[/URL][/TD] [TD]35[/TD] [TD]14[/TD] [TD]—[/TD] [TD]Disadvantage[/TD] [TD]40 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Chain%20Mail#h-Chain%20Mail']Chain mail[/URL][/TD] [TD]40[/TD] [TD]16[/TD] [TD][URL='https://roll20.net/compendium/dnd5e/Rules:Ability%20Scores?expansion=0#toc_12']Str[/URL] 13[/TD] [TD]Disadvantage[/TD] [TD]55 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Splint%20Armor#h-Splint%20Armor']Splint[/URL][/TD] [TD]45[/TD] [TD]17[/TD] [TD]Str 15[/TD] [TD]Disadvantage[/TD] [TD]60 lb.[/TD] [/TR] [TR] [TD][URL='https://roll20.net/compendium/dnd5e/Plate%20Armor#h-Plate%20Armor']Plate[/URL][/TD] [TD]50[/TD] [TD]18[/TD] [TD]Str 15[/TD] [TD]Disadvantage[/TD] [TD]65 lb.[/TD] [/TR] [/TABLE] There of course things to consider with this proposal. Such as: any spell that is reliant on hit points probably needs to be revised. Healing spells are less effective, but Sleep would be way more effective. Things like that. [/QUOTE]
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Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
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