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Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
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<blockquote data-quote="Nightbeat84" data-source="post: 8973327" data-attributes="member: 6976164"><p>Thank you for your reply it has definitely given me a pause and time to reflect and that you are right that the rules and from my own experiance can lead to a domino effect with other rules lol. </p><p></p><p> I have tried other homebrew rules and in the end they end up being forgotten and not used, they seem good in my head but ended up not doing what I though it would and not all tables are the same lol. </p><p></p><p>I will be trying a simpler version without the durability and if we don't like it we will drop it. </p><p></p><p>You are right that on creatures with multi attack it definitely scales better and through out the adventuring day it also scales in the end can save a fair amount of HP. With that in mind I think what I will is remove the feat and apply it to the armors. Heavy armor will be a 4 and medium will be a 3. I can adjust as things go by and for the magical versions with the +1 the armor DR increases by that amount so heavy armor will be a 5 and medium will be 4.</p><p></p><p>Thank you for your incite in this.</p></blockquote><p></p>
[QUOTE="Nightbeat84, post: 8973327, member: 6976164"] Thank you for your reply it has definitely given me a pause and time to reflect and that you are right that the rules and from my own experiance can lead to a domino effect with other rules lol. I have tried other homebrew rules and in the end they end up being forgotten and not used, they seem good in my head but ended up not doing what I though it would and not all tables are the same lol. I will be trying a simpler version without the durability and if we don't like it we will drop it. You are right that on creatures with multi attack it definitely scales better and through out the adventuring day it also scales in the end can save a fair amount of HP. With that in mind I think what I will is remove the feat and apply it to the armors. Heavy armor will be a 4 and medium will be a 3. I can adjust as things go by and for the magical versions with the +1 the armor DR increases by that amount so heavy armor will be a 5 and medium will be 4. Thank you for your incite in this. [/QUOTE]
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Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
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