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Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 8975351" data-attributes="member: 6812740"><p>So to start, I’ll make it clear that I’ve homebrewed some rules that make characters have less HP, so the DR’s will seem low if you’re using basic 5E.</p><p></p><p>Light Armour</p><ul> <li data-xf-list-type="ul">Clothing, AC 9 + Dex mod, common, advantage on stealth checks</li> <li data-xf-list-type="ul">Hide/Leather, AC 10 + Dex mod, common, advantage on athletic checks</li> <li data-xf-list-type="ul">Padded Gambeson, AC 10 + Dex mod, common, DR 1</li> </ul><p></p><p>Medium Armour</p><p>The following armour must be worn in conjunction with a padded gambeson and only covers the torso of the wearer. The DR of the padded gambeson is not added to the total of a piece of medium armour's DR.</p><p></p><ul> <li data-xf-list-type="ul">Chain Shirt, AC 12 + Dex mod (Max 2), DR 2, uncommon</li> <li data-xf-list-type="ul">Brigandine, AC 13 + Dex mod (max 2), DR 2, uncommon</li> <li data-xf-list-type="ul">Scale Mail, AC 14 + Dex mod (Max 2), DR 3, rare</li> </ul><p></p><p>Heavy Armour</p><p>These are complete suits of armour and include heavy helmets, gauntlets, and greaves, and padded gambesons.</p><p></p><ul> <li data-xf-list-type="ul">Chain Mail, AC 18, DR 5, Stealth and Perception Disadvantage, Strength 14, very rare</li> <li data-xf-list-type="ul">Full plate, AC 20, DR 6, Stealth and Perception Disadvantage, Strength 16, extremely rare</li> </ul><p></p><p>Helmets, Gauntlets, Greaves, Shields, Other</p><p></p><p>Helmets</p><ul> <li data-xf-list-type="ul">Light: DR 1, common</li> <li data-xf-list-type="ul">Heavy: DR 2, disadvantage on perception checks, uncommon</li> </ul><p></p><p>Gauntlets</p><p>* +1 DR, cannot cast spells requiring somatic components unless your class is proficient in heavy armour (Clerics and paladins), rare</p><p></p><p>Greaves</p><p>* +1 DR, stealth disadvantage, rare</p><p></p><p>Shields</p><ul> <li data-xf-list-type="ul">Round/Heater/Kite Shield: +1 AC, common</li> <li data-xf-list-type="ul">Tower Shield: +2 AC, Strength 12, disadvantage on stealth checks, rare</li> <li data-xf-list-type="ul">If you take a critical hit while wielding a shield, you can opt to take no damage, but the shield is destroyed in doing so.</li> </ul><p></p><p>Disposable Armour</p><p>* Boiled Leather Breastplate: Common, can only be added on top of Light Armour. Allows the wearer a one time damage reduction of 3 from a single attack before being rendered useless.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 8975351, member: 6812740"] So to start, I’ll make it clear that I’ve homebrewed some rules that make characters have less HP, so the DR’s will seem low if you’re using basic 5E. Light Armour [LIST] [*]Clothing, AC 9 + Dex mod, common, advantage on stealth checks [*]Hide/Leather, AC 10 + Dex mod, common, advantage on athletic checks [*]Padded Gambeson, AC 10 + Dex mod, common, DR 1 [/LIST] Medium Armour The following armour must be worn in conjunction with a padded gambeson and only covers the torso of the wearer. The DR of the padded gambeson is not added to the total of a piece of medium armour's DR. [LIST] [*]Chain Shirt, AC 12 + Dex mod (Max 2), DR 2, uncommon [*]Brigandine, AC 13 + Dex mod (max 2), DR 2, uncommon [*]Scale Mail, AC 14 + Dex mod (Max 2), DR 3, rare [/LIST] Heavy Armour These are complete suits of armour and include heavy helmets, gauntlets, and greaves, and padded gambesons. [LIST] [*]Chain Mail, AC 18, DR 5, Stealth and Perception Disadvantage, Strength 14, very rare [*]Full plate, AC 20, DR 6, Stealth and Perception Disadvantage, Strength 16, extremely rare [/LIST] Helmets, Gauntlets, Greaves, Shields, Other Helmets [LIST] [*]Light: DR 1, common [*]Heavy: DR 2, disadvantage on perception checks, uncommon [/LIST] Gauntlets * +1 DR, cannot cast spells requiring somatic components unless your class is proficient in heavy armour (Clerics and paladins), rare Greaves * +1 DR, stealth disadvantage, rare Shields [LIST] [*]Round/Heater/Kite Shield: +1 AC, common [*]Tower Shield: +2 AC, Strength 12, disadvantage on stealth checks, rare [*]If you take a critical hit while wielding a shield, you can opt to take no damage, but the shield is destroyed in doing so. [/LIST] Disposable Armour * Boiled Leather Breastplate: Common, can only be added on top of Light Armour. Allows the wearer a one time damage reduction of 3 from a single attack before being rendered useless. [/QUOTE]
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Armor idea would like some feedback was inspired by Nerdarchy video on armor that was posted on YT recently. " D&D Equipment: Armor Sucks! Let's Fix I
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