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*Dungeons & Dragons
Armor in D&DNext
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<blockquote data-quote="Transformer" data-source="post: 5920661" data-attributes="member: 70008"><p>A lot of the ideas in here seem unnecessarily complicated to me. I think adding DR to the armor system, only for heavy armor, is a bit odd and unnecessary. I'm with YRUSirius; bump heavy armor by +2, medium by +1, and you're done. Or maybe lower light by one and raise heavy by one.</p><p></p><p>That way the armor the PCs generally end up with are:</p><p></p><p>Light - Chain Shirt: AC 13 + Dex</p><p>Medium - Splint: AC 15 + Half Dex</p><p>Heavy - Plate: AC 18</p><p></p><p>Now a guy with a Dex of less than +3 gets an advantage from Medium over Light, and a Light guy would need a +5 Dex to equal a plate wearer's AC.</p></blockquote><p></p>
[QUOTE="Transformer, post: 5920661, member: 70008"] A lot of the ideas in here seem unnecessarily complicated to me. I think adding DR to the armor system, only for heavy armor, is a bit odd and unnecessary. I'm with YRUSirius; bump heavy armor by +2, medium by +1, and you're done. Or maybe lower light by one and raise heavy by one. That way the armor the PCs generally end up with are: Light - Chain Shirt: AC 13 + Dex Medium - Splint: AC 15 + Half Dex Heavy - Plate: AC 18 Now a guy with a Dex of less than +3 gets an advantage from Medium over Light, and a Light guy would need a +5 Dex to equal a plate wearer's AC. [/QUOTE]
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