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Armor in D&DNext
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5923648" data-attributes="member: 5868"><p>I think the table is broken, but I'd prefer to see a simple fix rather than extra math (e.g., armor as DR) or extra die rolls (advantage/disadvantage).</p><p></p><p>I think either boosting the Heavy Armor numbers by +2 accomplishes this, or allowing the STR mod to add for Heavy only. The latter I think provides an advantage to Medium Armor for low Dex, low Str characters like clerics.</p><p></p><p>The real issue I see with the current structure as laid out is it potentially makes rogues better than fighters (minus HP difference) since the rogue gains a benefit from prime requisite for attack and defense, with defense and attack potentially equal to the fighter, while the fighter only gains an offensive benefit from his prime requisite -- and we haven't seen a fighter ability to match rogue sneak attack's damage output yet. A high-dex rogue is potentially a better tank than a fighter, at least for a short fight. In a long fight, there is still the ablative hit point defense, which favors fighters and separates characters at higher levels but not at lower levels.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5923648, member: 5868"] I think the table is broken, but I'd prefer to see a simple fix rather than extra math (e.g., armor as DR) or extra die rolls (advantage/disadvantage). I think either boosting the Heavy Armor numbers by +2 accomplishes this, or allowing the STR mod to add for Heavy only. The latter I think provides an advantage to Medium Armor for low Dex, low Str characters like clerics. The real issue I see with the current structure as laid out is it potentially makes rogues better than fighters (minus HP difference) since the rogue gains a benefit from prime requisite for attack and defense, with defense and attack potentially equal to the fighter, while the fighter only gains an offensive benefit from his prime requisite -- and we haven't seen a fighter ability to match rogue sneak attack's damage output yet. A high-dex rogue is potentially a better tank than a fighter, at least for a short fight. In a long fight, there is still the ablative hit point defense, which favors fighters and separates characters at higher levels but not at lower levels. [/QUOTE]
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