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Armor in Next
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<blockquote data-quote="Falling Icicle" data-source="post: 5959943" data-attributes="member: 17077"><p>In the <a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120702" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Magic Items in D&D Next)</a> an interesting comment was made about armor.</p><p></p><p></p><p></p><p>In the playtest packet, armor had no armor check penalty, max dex bonus, spell failure, or anything else to distinguish it other than its AC bonus, category (light, medium or heavy) and its cost. This had the result that the armor followed a progression and got strictly better. Plate armor is superior in every way to Banded armor, which is superior in every way to Chainmail. </p><p></p><p>Now, they have said they are going to be reworking the armor statistics, but the comment in the article above seems to indicate that they are going to continue having armor get progressively better with what you can afford. Once you have enough money to buy banded armor, there will simply be no reason to ever wear chainmail again, and once you can afford plate armor, there will be no reason to wear banded armor. By removing max dex bonuses and armor check penalties and generalizing them by the armor's category, there no longer is any reason to wear anything but the "best" type of armor in each category, so long as you can afford it.</p><p></p><p>I don't like this. While it makes sense to me that a starting 1st level character might not be able to afford plate armor, I think there should still be good, mechanical reasons to prefer one form of armor over another. There should be a reason why some people prefer to wear leather armor instead of a chain shirt, or chainmail instead of plate, even if they can afford either.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5959943, member: 17077"] In the [url=http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120702]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Magic Items in D&D Next)[/url] an interesting comment was made about armor. In the playtest packet, armor had no armor check penalty, max dex bonus, spell failure, or anything else to distinguish it other than its AC bonus, category (light, medium or heavy) and its cost. This had the result that the armor followed a progression and got strictly better. Plate armor is superior in every way to Banded armor, which is superior in every way to Chainmail. Now, they have said they are going to be reworking the armor statistics, but the comment in the article above seems to indicate that they are going to continue having armor get progressively better with what you can afford. Once you have enough money to buy banded armor, there will simply be no reason to ever wear chainmail again, and once you can afford plate armor, there will be no reason to wear banded armor. By removing max dex bonuses and armor check penalties and generalizing them by the armor's category, there no longer is any reason to wear anything but the "best" type of armor in each category, so long as you can afford it. I don't like this. While it makes sense to me that a starting 1st level character might not be able to afford plate armor, I think there should still be good, mechanical reasons to prefer one form of armor over another. There should be a reason why some people prefer to wear leather armor instead of a chain shirt, or chainmail instead of plate, even if they can afford either. [/QUOTE]
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