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Armor in Next
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<blockquote data-quote="Herremann the Wise" data-source="post: 5960037" data-attributes="member: 11300"><p>I have an underlying concern in regards to armor bonuses and the whole bounded accuracy thing. A highly experienced fighter wearing plate should be harder to effectively hit than a proficient fighter wearing plate who again should be harder to hit than a non-proficient commoner wearing plate. Skill should affect how effective the defense is; yet there is little room for this differentiation in a bounded accuracy system.</p><p>[If they introduce damage resistance to heavy armor, perhaps the greater skilled the wearer, the better the DR they can get out of the armor?]</p><p></p><p>Differentiating armor by price is OK by me but only when it is in conjunction with other factors. Highly expensive plate should have minimal penalties where as a more poorly made and designed heavy armor should have more significant penalties with its wearing.</p><p></p><p>I think 4e got armor right when it looked to differentiate armor by minimum strength and constitution scores. If you don't have a certain strength or constitution, then you are going to be less defensively effective in plate than what you would be in chain. This interaction between the wearer and the armor is very important if you wish to breathe a little more variability, choice and significance into what armor a character could and should wear.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5960037, member: 11300"] I have an underlying concern in regards to armor bonuses and the whole bounded accuracy thing. A highly experienced fighter wearing plate should be harder to effectively hit than a proficient fighter wearing plate who again should be harder to hit than a non-proficient commoner wearing plate. Skill should affect how effective the defense is; yet there is little room for this differentiation in a bounded accuracy system. [If they introduce damage resistance to heavy armor, perhaps the greater skilled the wearer, the better the DR they can get out of the armor?] Differentiating armor by price is OK by me but only when it is in conjunction with other factors. Highly expensive plate should have minimal penalties where as a more poorly made and designed heavy armor should have more significant penalties with its wearing. I think 4e got armor right when it looked to differentiate armor by minimum strength and constitution scores. If you don't have a certain strength or constitution, then you are going to be less defensively effective in plate than what you would be in chain. This interaction between the wearer and the armor is very important if you wish to breathe a little more variability, choice and significance into what armor a character could and should wear. Best Regards Herremann the Wise [/QUOTE]
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