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Armor in Next
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<blockquote data-quote="dkyle" data-source="post: 5960122" data-attributes="member: 70707"><p>What I think they're going for in DnD Next is very different than mundane armor in previous editions. I think they intend to spread the cost range across many levels of expected wealth. To make upgrading your armor type something you do as you level, over the full course of leveling. Basically, they're making "mundane" special. It's not just "magic" that makes an armor good. It's the type of armor as well.</p><p></p><p>Look at the cost increments of Heavy armor in the playtest. Each tier is 3 to 10 times more expensive than the previous tier. This is a lot like 4E, where each "plus" costs five times more than the previous. You're not buying +5 armor at level 3, in 4E. One big mistake in the playtest is that the light and medium armors are too cheap, and thus it's easy to skip right to the second or third tier armors. The costs really should be more similar across the armor categories.</p><p></p><p>Really, the playtest array is like having just 3 kinds of armor, but each is available with 4 different tiers of quality.</p><p></p><p></p><p></p><p>Well, given what I think they're going for, you make magical chainmail because plate is 15 times more expensive, and you won't be able to afford it until much later. Like why you might make a +1 armor instead of +2, in 3.5.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5960122, member: 70707"] What I think they're going for in DnD Next is very different than mundane armor in previous editions. I think they intend to spread the cost range across many levels of expected wealth. To make upgrading your armor type something you do as you level, over the full course of leveling. Basically, they're making "mundane" special. It's not just "magic" that makes an armor good. It's the type of armor as well. Look at the cost increments of Heavy armor in the playtest. Each tier is 3 to 10 times more expensive than the previous tier. This is a lot like 4E, where each "plus" costs five times more than the previous. You're not buying +5 armor at level 3, in 4E. One big mistake in the playtest is that the light and medium armors are too cheap, and thus it's easy to skip right to the second or third tier armors. The costs really should be more similar across the armor categories. Really, the playtest array is like having just 3 kinds of armor, but each is available with 4 different tiers of quality. Well, given what I think they're going for, you make magical chainmail because plate is 15 times more expensive, and you won't be able to afford it until much later. Like why you might make a +1 armor instead of +2, in 3.5. [/QUOTE]
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