Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor in Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tlantl" data-source="post: 5960281" data-attributes="member: 55225"><p>I kind of like medium and heavy armor to give DR.</p><p></p><p>I also like for the armor to absorb those hit points and as they accumulate the armor degrades at a rate of 1 ac point for every 10 hits. </p><p></p><p>Armors could have hit points of their own and when exhausted the armor is ruined. These hit points could be repaired any time before the armor is destroyed at a cost determined by the value of the item.</p><p></p><p>I know a lot of people don't want to add things to track and I can see their point. The thing is I keep track of everything that happens during combat anyway so it costs me nothing to add this to my game. </p><p></p><p>I already know who got hit how many times and the damage they took when they were hit, why can't I just note the damage to armor at the same time.</p><p></p><p></p><p>I noticed that the developers are thinking about the better armors being an upgrade for players as they advance having to repair armors might work toward this in a way since the cheaper armors will be cheaper to maintain. </p><p></p><p>Ser knight might have to invest in a chain shirt for those times when his big bulky armor is in the shop or waiting to go to the shop because Ser knight wasted his last pile of booty on a new horsey and a place to keep it.</p><p></p><p>I personally like to keep the party hungry for gold. they always seem to need it for one reason or another. AD&D made this easy by imposing all manner of tithe tax and costs you'd like. I still use most of them but getting players to pay for training was a futile effort. </p><p></p><p>I'd love for training costs to come back. Training centers, adventurer's guilds, schools, colleges, etc. Hours of role play and adventure right there. All without swinging a single weapon. </p><p></p><p>What I really hate is armor classes starting with double digit numbers.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5960281, member: 55225"] I kind of like medium and heavy armor to give DR. I also like for the armor to absorb those hit points and as they accumulate the armor degrades at a rate of 1 ac point for every 10 hits. Armors could have hit points of their own and when exhausted the armor is ruined. These hit points could be repaired any time before the armor is destroyed at a cost determined by the value of the item. I know a lot of people don't want to add things to track and I can see their point. The thing is I keep track of everything that happens during combat anyway so it costs me nothing to add this to my game. I already know who got hit how many times and the damage they took when they were hit, why can't I just note the damage to armor at the same time. I noticed that the developers are thinking about the better armors being an upgrade for players as they advance having to repair armors might work toward this in a way since the cheaper armors will be cheaper to maintain. Ser knight might have to invest in a chain shirt for those times when his big bulky armor is in the shop or waiting to go to the shop because Ser knight wasted his last pile of booty on a new horsey and a place to keep it. I personally like to keep the party hungry for gold. they always seem to need it for one reason or another. AD&D made this easy by imposing all manner of tithe tax and costs you'd like. I still use most of them but getting players to pay for training was a futile effort. I'd love for training costs to come back. Training centers, adventurer's guilds, schools, colleges, etc. Hours of role play and adventure right there. All without swinging a single weapon. What I really hate is armor classes starting with double digit numbers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor in Next
Top