Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor in Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5961083" data-attributes="member: 54877"><p>Wacky thought out of left field. If they shifted the three groups of armor slightly, would it be more acceptable to many people to finesse the issues? Something like:</p><ul> <li data-xf-list-type="ul">Light armor -- cloth, padded, wicker, culminating in plain leather.</li> <li data-xf-list-type="ul">Medium armor - studded leather, ring mail (which is really just a slightly more metallic form of studded), hide armor, chain shirts, etc.</li> <li data-xf-list-type="ul">Heavy armor - heavy chain, plate, banded, scale, etc.</li> </ul><p>I realize that just about every bit of that has been done in one edition or another, but the other key change to go with it is that a lot of the users of "light" armor in prior version would move up to medium. Rogues, ranger, barbarians, etc. would be solidly in medium, instead of on the edge, though perhaps rogues could be considered to straddle the gap. </p><p> </p><p>Then, you let wizards and other such characters get light armor proficiency for free--or rather, every adventurer does. But then you make upgrading proficiency cost more than a feat, so that a rogue or ranger having medium or a fighter or paladin having heavy is a real perk. </p><p> </p><p>Now, you don't need to be so strict with Dex mods. Let the Dex mod always stack, fully. Because of those who we think of as wearing armor, we are back to two realistic categories (medium and heavy instead of light and heavy). Light is flat inferior to medium, but that's ok. It's still a small amount of AC adjustment that can be readily gained for those that have nothing better. Finally, heavy can have the modest Speed penalty (or similar), in return for its better AC than medium. </p><p> </p><p>I realize that's mostly all just semantics, and moving rogues and similar characters up into the "medium" category, but it does cover a wider range somewhat fairly. It also gives those on the lower end a bit of help. I thought the 11 AC of the playtest wizard was just a hair on the low side. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5961083, member: 54877"] Wacky thought out of left field. If they shifted the three groups of armor slightly, would it be more acceptable to many people to finesse the issues? Something like: [LIST] [*]Light armor -- cloth, padded, wicker, culminating in plain leather. [*]Medium armor - studded leather, ring mail (which is really just a slightly more metallic form of studded), hide armor, chain shirts, etc. [*]Heavy armor - heavy chain, plate, banded, scale, etc. [/LIST]I realize that just about every bit of that has been done in one edition or another, but the other key change to go with it is that a lot of the users of "light" armor in prior version would move up to medium. Rogues, ranger, barbarians, etc. would be solidly in medium, instead of on the edge, though perhaps rogues could be considered to straddle the gap. Then, you let wizards and other such characters get light armor proficiency for free--or rather, every adventurer does. But then you make upgrading proficiency cost more than a feat, so that a rogue or ranger having medium or a fighter or paladin having heavy is a real perk. Now, you don't need to be so strict with Dex mods. Let the Dex mod always stack, fully. Because of those who we think of as wearing armor, we are back to two realistic categories (medium and heavy instead of light and heavy). Light is flat inferior to medium, but that's ok. It's still a small amount of AC adjustment that can be readily gained for those that have nothing better. Finally, heavy can have the modest Speed penalty (or similar), in return for its better AC than medium. I realize that's mostly all just semantics, and moving rogues and similar characters up into the "medium" category, but it does cover a wider range somewhat fairly. It also gives those on the lower end a bit of help. I thought the 11 AC of the playtest wizard was just a hair on the low side. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Armor in Next
Top