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Armor in Next
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<blockquote data-quote="Paraxis" data-source="post: 5961448" data-attributes="member: 13009"><p>IMHO it should be something like this.</p><p></p><p></p><p>Light Armor penalty to strength and dexterity based skills -0, no speed penalty</p><p></p><p>type 1 armor +1 max dex +6 </p><p>type 2 armor +2 max dex +5</p><p>type 3 armor +3 max dex +4</p><p></p><p>Medium Armor penalty to strength and dexterity based skills -2, - 5 feet of speed</p><p></p><p>type 4 armor +4 max dex +4</p><p>type 5 armor +5 max dex +3</p><p>type 6 armor +6 max dex +2</p><p></p><p>Heavy Armor penalty to strength and dexterity based skills -4, -10 feet of speed</p><p></p><p>type 7 armor +7 max dex +2</p><p>type 8 armor +8 max dex +1</p><p>type 9 armor +9 max dex +0</p><p></p><p>This way each tier of light, medium, heavy has a max total of only one higher then the previous something that might be worth a feat for the proficiency but each armor is different and all types would be used. I left the descriptive text of the type blank so that it doesn't matter from what culture or if you are using piece mail. </p><p></p><p>Have special materials modify the armor similar to 3.5/pathfinder, and make some feats that only work in certain types of armor or make those types more effective to add flavor and give other reasons to use medium for instance.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 5961448, member: 13009"] IMHO it should be something like this. Light Armor penalty to strength and dexterity based skills -0, no speed penalty type 1 armor +1 max dex +6 type 2 armor +2 max dex +5 type 3 armor +3 max dex +4 Medium Armor penalty to strength and dexterity based skills -2, - 5 feet of speed type 4 armor +4 max dex +4 type 5 armor +5 max dex +3 type 6 armor +6 max dex +2 Heavy Armor penalty to strength and dexterity based skills -4, -10 feet of speed type 7 armor +7 max dex +2 type 8 armor +8 max dex +1 type 9 armor +9 max dex +0 This way each tier of light, medium, heavy has a max total of only one higher then the previous something that might be worth a feat for the proficiency but each armor is different and all types would be used. I left the descriptive text of the type blank so that it doesn't matter from what culture or if you are using piece mail. Have special materials modify the armor similar to 3.5/pathfinder, and make some feats that only work in certain types of armor or make those types more effective to add flavor and give other reasons to use medium for instance. [/QUOTE]
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