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Armor in Next
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<blockquote data-quote="Geffor" data-source="post: 5962252" data-attributes="member: 95519"><p>There's a lot of talk about trying to represent 'reality' in D&D armour and weapons. I wouldn't bother, if there is an abstract mechanism to approximate how long people can fight for then go for it. </p><p></p><p>Having spent a lot of time fighting my friends with a variety of weapons and wearing all sorts of armour I'll give an example. My fifteenth century Milanese plate is my 'best' armour. On a good day I can keep fighting for hours and not feel a single blow regardless of how big a dent I find afterwards. However, after a period of time I stop. Literally, I run out of puff and cannot continue fighting. At this point I could be finished off by a granny with a knitting needle. The length of this period can be affected by how well I slept, how much I drank, if I'm in a good mood etc. etc. </p><p></p><p>My fourteenth century plate is not as good. It does the same job protecting me from harm but I stop sooner. Both harnesses were at the same relative cost value for the time from which they came. Regardless of which one I'm wearing, I can be immediately incapacitated by the breaking of what is effectively a piece of string.</p><p></p><p>I don't feel that it's necessary (or possible) to try and represent the sheer number of variables involved in this sort of thing. All I want is an easily administered method of deciding when someone stops. AC and HPs have worked for me for many years without requiring me to worry about 'reality'.</p></blockquote><p></p>
[QUOTE="Geffor, post: 5962252, member: 95519"] There's a lot of talk about trying to represent 'reality' in D&D armour and weapons. I wouldn't bother, if there is an abstract mechanism to approximate how long people can fight for then go for it. Having spent a lot of time fighting my friends with a variety of weapons and wearing all sorts of armour I'll give an example. My fifteenth century Milanese plate is my 'best' armour. On a good day I can keep fighting for hours and not feel a single blow regardless of how big a dent I find afterwards. However, after a period of time I stop. Literally, I run out of puff and cannot continue fighting. At this point I could be finished off by a granny with a knitting needle. The length of this period can be affected by how well I slept, how much I drank, if I'm in a good mood etc. etc. My fourteenth century plate is not as good. It does the same job protecting me from harm but I stop sooner. Both harnesses were at the same relative cost value for the time from which they came. Regardless of which one I'm wearing, I can be immediately incapacitated by the breaking of what is effectively a piece of string. I don't feel that it's necessary (or possible) to try and represent the sheer number of variables involved in this sort of thing. All I want is an easily administered method of deciding when someone stops. AC and HPs have worked for me for many years without requiring me to worry about 'reality'. [/QUOTE]
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