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Armor in Next
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<blockquote data-quote="Sword of Spirit" data-source="post: 5963138" data-attributes="member: 6677017"><p>To jump into the dagger discussion, the dagger is definitely not an inferior weapon. I don't think I've ever played a character who hasn't kept one as a backup, and I consider it just standard adventuring equipment. The fact that it can be thrown and that you can choose whether to make it do slashing or piercing is *huge*. I've had situations where I've thrown a whirling dagger(s) as a slashing weapon to fight a creature with DR Piercing, because I was wielding a short sword.</p><p></p><p>The benefit of a dagger is its extreme versatility.</p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=13009" target="_blank">Paraxis</a></u> </p><p></p><p>I like the pleasing quality of order in your version, but it still lacks a solution to many of the issues I brought up. For example, what if I'm going to wear Medium armor and have a Dexterity mod of +2, but the style of armor I want to wear is in type 4? With a Dex mod of +2, the only Medium armor worth wearing is type 6. I'd have to have a Dex mod of +4 for my chosen armor to offer me any reason to wear it other than style. You system works alright for some issues if you entirely remove types 4,5, 7, and 8.</p><p></p><p>However, then you have to deal with the bounded accuracy issue (I neglected to bring it up, but consider it issue 5). With 5e, we have to keep numbers as low as possible. So if I were using your system, here's how I would do it:</p><p></p><p>Light AC +2, Max Dex +4</p><p>Medium AC +4, Max Dex +3</p><p>Heavy AC +6, Max Dex +2</p><p></p><p>If you have a Dex bonus of less than +3, it's always better to wear Heavy armor if you have the proficiency--unless you care about issues of speed, mobility, and whatever other penalties are applied to heavy armor. But the *AC* is always better wearing the heaviest type of armor you can.</p><p></p><p>However, the problem with that is that a max Dex bonus is unwieldy. It introduces a fiddly element and penalizes one of the basic functions of Dex in a way that no other Ability is penalized. Hence, I consider Max Dex bonus to be an undesirable solution.</p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=73661" target="_blank">AR</a></u> mored Saint, Steely_Dan</p><p></p><p>I wasn't aware of that particular AD&D UA rule. In general, when I refer to what has been in an edition I refer to core. So I wouldn't count 3e UAs multitude of options, for instance. On the other hand, 1e had so few actual books, that a case can be made to giving more weight to 1e UA as part of D&D tradition.</p><p></p><p>I wouldn't be entirely opposed to giving, for instance, 1 point of DR to Medium armors and 2 points to Heavy, in light of the system being used in UA.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 5963138, member: 6677017"] To jump into the dagger discussion, the dagger is definitely not an inferior weapon. I don't think I've ever played a character who hasn't kept one as a backup, and I consider it just standard adventuring equipment. The fact that it can be thrown and that you can choose whether to make it do slashing or piercing is *huge*. I've had situations where I've thrown a whirling dagger(s) as a slashing weapon to fight a creature with DR Piercing, because I was wielding a short sword. The benefit of a dagger is its extreme versatility. @[U][URL="http://www.enworld.org/forum/member.php?u=13009"]Paraxis[/URL][/U] I like the pleasing quality of order in your version, but it still lacks a solution to many of the issues I brought up. For example, what if I'm going to wear Medium armor and have a Dexterity mod of +2, but the style of armor I want to wear is in type 4? With a Dex mod of +2, the only Medium armor worth wearing is type 6. I'd have to have a Dex mod of +4 for my chosen armor to offer me any reason to wear it other than style. You system works alright for some issues if you entirely remove types 4,5, 7, and 8. However, then you have to deal with the bounded accuracy issue (I neglected to bring it up, but consider it issue 5). With 5e, we have to keep numbers as low as possible. So if I were using your system, here's how I would do it: Light AC +2, Max Dex +4 Medium AC +4, Max Dex +3 Heavy AC +6, Max Dex +2 If you have a Dex bonus of less than +3, it's always better to wear Heavy armor if you have the proficiency--unless you care about issues of speed, mobility, and whatever other penalties are applied to heavy armor. But the *AC* is always better wearing the heaviest type of armor you can. However, the problem with that is that a max Dex bonus is unwieldy. It introduces a fiddly element and penalizes one of the basic functions of Dex in a way that no other Ability is penalized. Hence, I consider Max Dex bonus to be an undesirable solution. @[U][URL="http://www.enworld.org/forum/member.php?u=73661"]AR[/URL][/U] mored Saint, Steely_Dan I wasn't aware of that particular AD&D UA rule. In general, when I refer to what has been in an edition I refer to core. So I wouldn't count 3e UAs multitude of options, for instance. On the other hand, 1e had so few actual books, that a case can be made to giving more weight to 1e UA as part of D&D tradition. I wouldn't be entirely opposed to giving, for instance, 1 point of DR to Medium armors and 2 points to Heavy, in light of the system being used in UA. [/QUOTE]
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