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Armor in RPG's
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<blockquote data-quote="ONINOTAKI18" data-source="post: 4103614" data-attributes="member: 9493"><p>So with the upcoming change in editions for D&D I have been contemplating the role of armor in RPG's. I have come to a few realizations about what I want, and am curious as too what other board members would like to see in their games.</p><p></p><p>Things I like an armor system to do in an RPG:</p><p>1)provide me with many viable choices, most of which are based off of historical models.</p><p></p><p>2)All me to mix and match character concepts and armor types, so that I can build just about whatever combination I can dream off (fencer in full plate, brigand who only wears heavier armor above the waste, and lighter armor below etc)</p><p></p><p>3)each armor type have a purpose that is not easily eclipsed by another armor</p><p></p><p>4)in regards to computer RPG's I want armor to make my character look cool, no matter what type I am wearing</p><p></p><p>5)each armor mechanically represents what its concept implies it should do.</p><p></p><p>6)have a system of improving armor over time/experience that makes sense (do not make plate available before chain, even if chain is 3 ranks up the light armor scale, and plate is only 2 ranks up the heavy armor scale, oblivion I am looking at you lol)</p><p></p><p>7)Provide my character primarily with benifits that differ based on the armor and its role, as opposed to differentiating between armor types by penalties.</p><p></p><p>Thats a pretty rough list of what I would like to see in armor, and sadly I have a really hard time finding a game that provides for all of the above.</p><p></p><p>Anyway what do you guys look for in an armor system for it to make you feel it does a good job?</p></blockquote><p></p>
[QUOTE="ONINOTAKI18, post: 4103614, member: 9493"] So with the upcoming change in editions for D&D I have been contemplating the role of armor in RPG's. I have come to a few realizations about what I want, and am curious as too what other board members would like to see in their games. Things I like an armor system to do in an RPG: 1)provide me with many viable choices, most of which are based off of historical models. 2)All me to mix and match character concepts and armor types, so that I can build just about whatever combination I can dream off (fencer in full plate, brigand who only wears heavier armor above the waste, and lighter armor below etc) 3)each armor type have a purpose that is not easily eclipsed by another armor 4)in regards to computer RPG's I want armor to make my character look cool, no matter what type I am wearing 5)each armor mechanically represents what its concept implies it should do. 6)have a system of improving armor over time/experience that makes sense (do not make plate available before chain, even if chain is 3 ranks up the light armor scale, and plate is only 2 ranks up the heavy armor scale, oblivion I am looking at you lol) 7)Provide my character primarily with benifits that differ based on the armor and its role, as opposed to differentiating between armor types by penalties. Thats a pretty rough list of what I would like to see in armor, and sadly I have a really hard time finding a game that provides for all of the above. Anyway what do you guys look for in an armor system for it to make you feel it does a good job? [/QUOTE]
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