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Armor in RPG's
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<blockquote data-quote="werk" data-source="post: 4103795" data-attributes="member: 29663"><p>Wow, I think I'm looking for something very different than you. That is so complex as to make me play naked. (my character, of course)</p><p></p><p>I look for a simple yet elegant system, largely based on damage reduction rather than increasing the difficulty to hit the creature wearing it. I don't want to divide the body up in quadrants or body parts that are tracked individually or separately from the whole, especially if that system isn't echoed in the core mechanics. I don't want to have to track large numbers of damage, hardness, wear, cost to repair, decreased effectiveness, or anything requiring battletech-era diagrams or running percentage calculations.</p><p></p><p>I would go for <u>very</u> vague.</p><p>Light armor - absorbs 5 points of damage from every attack, weighs n#, reduces speed x.</p><p>Med armor - absorbs 10 points, etc, etc/</p><p></p><p>Leave the styles and names of pieces, etc, to fluff completely removed from the mechanic.</p><p>You want to wear a breastplate and silk stockings...we'll call that medium, treat it like medium, describe however you like.</p><p></p><p>The more years I play, the more minimal a game I prefer.</p></blockquote><p></p>
[QUOTE="werk, post: 4103795, member: 29663"] Wow, I think I'm looking for something very different than you. That is so complex as to make me play naked. (my character, of course) I look for a simple yet elegant system, largely based on damage reduction rather than increasing the difficulty to hit the creature wearing it. I don't want to divide the body up in quadrants or body parts that are tracked individually or separately from the whole, especially if that system isn't echoed in the core mechanics. I don't want to have to track large numbers of damage, hardness, wear, cost to repair, decreased effectiveness, or anything requiring battletech-era diagrams or running percentage calculations. I would go for [u]very[/u] vague. Light armor - absorbs 5 points of damage from every attack, weighs n#, reduces speed x. Med armor - absorbs 10 points, etc, etc/ Leave the styles and names of pieces, etc, to fluff completely removed from the mechanic. You want to wear a breastplate and silk stockings...we'll call that medium, treat it like medium, describe however you like. The more years I play, the more minimal a game I prefer. [/QUOTE]
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