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Armor in RPG's
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<blockquote data-quote="green slime" data-source="post: 4104959" data-attributes="member: 1325"><p>I can sympathise with this sentiment</p><p></p><p></p><p></p><p>Today, you can do the first, but it doesn't make much real world sense. Fighting an opponent armoured in plate, your fencing blade is nigh useless. </p><p></p><p>You could probably even persuade your DM to let you do the latter, as well, and gain a middling AC. </p><p></p><p></p><p></p><p>But this is not historically accurate. You wanted them based on historical models?</p><p></p><p></p><p></p><p>I haven't really noticed much armour in CRPG's making my avatar look nerdy.... Maybe you have a different value system to me? </p><p></p><p></p><p></p><p>Armour: stops you getting hurt. The more money you have, the better armour you can afford. How much concept is there?</p><p></p><p></p><p></p><p>You've lost me here. Better armour costs more money.</p><p></p><p></p><p></p><p>I'd say cost, cost, cost.</p><p></p><p>The great penalty to wearing armour is that it is tiring, chafes, can cause heat exhaustion in warm climates, and in some cases, when poorly made, restricts movement.</p><p></p><p>I don't think armour should restrict your movement to 20 feet per round. Nor does it prevent you from cartwheeling (if you can cartwheel at all). But it is tiring. And the heavier it is, the more tiring it gets.</p><p></p><p>The benefit is, you are less likely to get killed. Seems like a good benefit to me.</p></blockquote><p></p>
[QUOTE="green slime, post: 4104959, member: 1325"] I can sympathise with this sentiment Today, you can do the first, but it doesn't make much real world sense. Fighting an opponent armoured in plate, your fencing blade is nigh useless. You could probably even persuade your DM to let you do the latter, as well, and gain a middling AC. But this is not historically accurate. You wanted them based on historical models? I haven't really noticed much armour in CRPG's making my avatar look nerdy.... Maybe you have a different value system to me? Armour: stops you getting hurt. The more money you have, the better armour you can afford. How much concept is there? You've lost me here. Better armour costs more money. I'd say cost, cost, cost. The great penalty to wearing armour is that it is tiring, chafes, can cause heat exhaustion in warm climates, and in some cases, when poorly made, restricts movement. I don't think armour should restrict your movement to 20 feet per round. Nor does it prevent you from cartwheeling (if you can cartwheel at all). But it is tiring. And the heavier it is, the more tiring it gets. The benefit is, you are less likely to get killed. Seems like a good benefit to me. [/QUOTE]
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