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Armor makes you harder to hit?
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<blockquote data-quote="kramis" data-source="post: 872874" data-attributes="member: 2084"><p>This is something I've been wanting to do for a while, but it's never been worth the complication ... not just of figuring out the rules, but for them to work, there comes a whole new set of problems to deal with.</p><p></p><p>You need to have AC go up with level ... the easiest offhand seems to be BAB counts for AC as well, this would keep class balances roughly equal, however it needs to be playtested.</p><p></p><p>You need to deal with hit locations, which is one of the bigger annoyances. This can't be avoided if you want to go this rout ... if you are wearing breast plate and get hit in the leg why get DR? Then you get into the problem of aiming for unarmored locations, and if hits against certain locations do more damage, or have any sort of special side effect (too much damage to the leg hinders movement, etc.).</p><p></p><p>You then should come up with a system for keeping track of how much damage a piece of armor has taken to know when it is destroyed and needs to be repaired.</p><p></p><p>And lastely, you need to change meele attack bonus to use Dex instead of strength to be consistent, however this will most likely unbalance the stats a bit and overpower Dex.</p></blockquote><p></p>
[QUOTE="kramis, post: 872874, member: 2084"] This is something I've been wanting to do for a while, but it's never been worth the complication ... not just of figuring out the rules, but for them to work, there comes a whole new set of problems to deal with. You need to have AC go up with level ... the easiest offhand seems to be BAB counts for AC as well, this would keep class balances roughly equal, however it needs to be playtested. You need to deal with hit locations, which is one of the bigger annoyances. This can't be avoided if you want to go this rout ... if you are wearing breast plate and get hit in the leg why get DR? Then you get into the problem of aiming for unarmored locations, and if hits against certain locations do more damage, or have any sort of special side effect (too much damage to the leg hinders movement, etc.). You then should come up with a system for keeping track of how much damage a piece of armor has taken to know when it is destroyed and needs to be repaired. And lastely, you need to change meele attack bonus to use Dex instead of strength to be consistent, however this will most likely unbalance the stats a bit and overpower Dex. [/QUOTE]
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Armor makes you harder to hit?
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