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<blockquote data-quote="Sword of Spirit" data-source="post: 8421927" data-attributes="member: 6677017"><p>You’re right, there’s a lot of nuance I won’t know about until I have the full rules.</p><p></p><p>My reaction is primarily based on my general dissatisfaction with how 5e has done medium armor. The 5e rules treat armor categories as being tiered in their power: you need light armor proficiency as a prerequisite for the moderately armored feat and medium armor proficiency as a prerequisite for the heavily armored feat. Everyone who has proficiency in medium armor also has proficiency in light. Medium is supposed to be straight up better than light, and heavy than medium. (I‘ve discovered that disagreement on that specific point (for example, assuming primary combatants should wear either light or heavy, and medium is designed for characters who aren‘t intended to be primary combatants) is at the root of differences of opinion about the way medium armor should work in general.) If that is the case, then it should remain true at all levels of play, and it should not be the case that while a light armor character (whose primary stat is likely Dex) has an AC of 17, a heavy armor character (whose primary stat is Str) has an AC of 18, and a medium armor character (whose primary stat is anything other than Dex, because if it were Dex you should be wearing light armor, that‘s its niche; so say a Str ranger which should totally be a thing) will only be able to get a 17 AC (equivalent to light armor) if they invest in a 14 Dex as a tertiary stat. So I was just sort of hoping that Level Up might have fixed medium armor for me, and it doesn‘t look like it’s likely to be the case.</p><p></p><p>Since I’m basically jumping into the Level Up discussion for the first time, I should point out that this is the thing that looks the least appealing to me, and the other stuff all looks much better <img class="smilie smilie--emoji" loading="lazy" alt="🙂" title="Slightly smiling face :slight_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" data-shortname=":slight_smile:" />. It’s just easy for that one thing I don’t like to stand out to me, but I don’t want it taken as an overall assessment of the system. I actually pledged for the Kickstarter, which I wasn’t planning on doing until a couple mechanical changes in 5e going forward hit me as so depressingly dissapointing and dis-enabling of my playstyle that I started looking for other options. Right now I‘m considering using Level Up as my base system going forward, adding in the older 5e content I already have and like.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8421927, member: 6677017"] You’re right, there’s a lot of nuance I won’t know about until I have the full rules. My reaction is primarily based on my general dissatisfaction with how 5e has done medium armor. The 5e rules treat armor categories as being tiered in their power: you need light armor proficiency as a prerequisite for the moderately armored feat and medium armor proficiency as a prerequisite for the heavily armored feat. Everyone who has proficiency in medium armor also has proficiency in light. Medium is supposed to be straight up better than light, and heavy than medium. (I‘ve discovered that disagreement on that specific point (for example, assuming primary combatants should wear either light or heavy, and medium is designed for characters who aren‘t intended to be primary combatants) is at the root of differences of opinion about the way medium armor should work in general.) If that is the case, then it should remain true at all levels of play, and it should not be the case that while a light armor character (whose primary stat is likely Dex) has an AC of 17, a heavy armor character (whose primary stat is Str) has an AC of 18, and a medium armor character (whose primary stat is anything other than Dex, because if it were Dex you should be wearing light armor, that‘s its niche; so say a Str ranger which should totally be a thing) will only be able to get a 17 AC (equivalent to light armor) if they invest in a 14 Dex as a tertiary stat. So I was just sort of hoping that Level Up might have fixed medium armor for me, and it doesn‘t look like it’s likely to be the case. Since I’m basically jumping into the Level Up discussion for the first time, I should point out that this is the thing that looks the least appealing to me, and the other stuff all looks much better 🙂. It’s just easy for that one thing I don’t like to stand out to me, but I don’t want it taken as an overall assessment of the system. I actually pledged for the Kickstarter, which I wasn’t planning on doing until a couple mechanical changes in 5e going forward hit me as so depressingly dissapointing and dis-enabling of my playstyle that I started looking for other options. Right now I‘m considering using Level Up as my base system going forward, adding in the older 5e content I already have and like. [/QUOTE]
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