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General Tabletop Discussion
*Pathfinder & Starfinder
Armor max dex -> dex penalty
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<blockquote data-quote="ValhallaGH" data-source="post: 5082569" data-attributes="member: 41187"><p>Oh!</p><p>So, it just makes "good" dexterity scores (12 to 16) useless for AC.</p><p></p><p>Huh. Yeah, that does reduce the need to consider your armor options. Grab the heaviest armor you can wear and go from there. You'll either never pump your Dex (16 or less) or pump it constantly (18+) to help your AC. And all the min-maxing returns to being on the ability score side, regardless of armor choice.</p><p></p><p>That is a lot easier to adjudicate, remember, and play that what I read the first time. It's also a power bump to the Monk, and to Mithril/Nimble light armor (not that the Mithril Shirt needed it), since it weakens everyone else.</p><p></p><p>How it's better than the existing system I don't see, but that's irrelevant. You see a value there, so go nuts.</p><p></p><p></p><p>Making Medium Armor not suck:</p><p>Remove the speed reduction. If a Fighter in scale moves at 30 feet, he'll be more reluctant to switch to plate, which pulls him down to 20 feet. If he really needs the improved defenses, and doesn't need the mobility (expecting a fixed-position fight) then he'll use the plate; if he expects the increased mobility to save him more pain than the increased protection then he'll stick with the scale (lighter, less restrictive, cheaper to replace [ah, Rusty], and lets him move about faster to maximize survival).</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5082569, member: 41187"] Oh! So, it just makes "good" dexterity scores (12 to 16) useless for AC. Huh. Yeah, that does reduce the need to consider your armor options. Grab the heaviest armor you can wear and go from there. You'll either never pump your Dex (16 or less) or pump it constantly (18+) to help your AC. And all the min-maxing returns to being on the ability score side, regardless of armor choice. That is a lot easier to adjudicate, remember, and play that what I read the first time. It's also a power bump to the Monk, and to Mithril/Nimble light armor (not that the Mithril Shirt needed it), since it weakens everyone else. How it's better than the existing system I don't see, but that's irrelevant. You see a value there, so go nuts. Making Medium Armor not suck: Remove the speed reduction. If a Fighter in scale moves at 30 feet, he'll be more reluctant to switch to plate, which pulls him down to 20 feet. If he really needs the improved defenses, and doesn't need the mobility (expecting a fixed-position fight) then he'll use the plate; if he expects the increased mobility to save him more pain than the increased protection then he'll stick with the scale (lighter, less restrictive, cheaper to replace [ah, Rusty], and lets him move about faster to maximize survival). Good luck. [/QUOTE]
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Armor max dex -> dex penalty
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