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Armor of Speed
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<blockquote data-quote="Corwin" data-source="post: 534885" data-attributes="member: 1560"><p>And a few of your examples need direct attention...</p><p></p><p></p><p></p><p>Avoiding the AoO is probably <strong>the</strong> biggest advantage for taking this feat. Spring attack is neat, but easily dealt with. I admit this isn't one of my biggest contentions. In fact, I think it's one of your strongest arguments. Especially if combined with a reach weapon. But for 10k+ gp (and that's <em>minimum</em>), I still don't think it's unreasonable.</p><p></p><p></p><p></p><p>I don't mind it. Again, quick draw isn't a big deal to me. IME, most people carry their weapons around anyway. They still can't draw until their action. Unlike combining Quick Draw with Combat Reflexes.</p><p></p><p></p><p></p><p>Except that you can't stand up until your action. Being knocked down is still a bad thing. Sure, standing up and getting a full-round is nice. That's why you paid 10k+ gp, right?</p><p></p><p></p><p></p><p>How is that any different than having a +19 skill check? At some point, dismounting is free for anyone who wants it. Again, this is a 10k+ gp item. By the time someone gets this, they can do stuff like this anyway.</p><p></p><p></p><p></p><p>This still doesn't let the caster cast two spells per round. They just get to move while also directing the spell and taking an action. Nice, but I'll bet the player still wants to be <em>hasted</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Corwin, post: 534885, member: 1560"] And a few of your examples need direct attention... Avoiding the AoO is probably [b]the[/b] biggest advantage for taking this feat. Spring attack is neat, but easily dealt with. I admit this isn't one of my biggest contentions. In fact, I think it's one of your strongest arguments. Especially if combined with a reach weapon. But for 10k+ gp (and that's [i]minimum[/i]), I still don't think it's unreasonable. I don't mind it. Again, quick draw isn't a big deal to me. IME, most people carry their weapons around anyway. They still can't draw until their action. Unlike combining Quick Draw with Combat Reflexes. Except that you can't stand up until your action. Being knocked down is still a bad thing. Sure, standing up and getting a full-round is nice. That's why you paid 10k+ gp, right? How is that any different than having a +19 skill check? At some point, dismounting is free for anyone who wants it. Again, this is a 10k+ gp item. By the time someone gets this, they can do stuff like this anyway. This still doesn't let the caster cast two spells per round. They just get to move while also directing the spell and taking an action. Nice, but I'll bet the player still wants to be [i]hasted[/i]. :) [/QUOTE]
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