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*Dungeons & Dragons
Armor Penalty to Spot or Listen?
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<blockquote data-quote="Quickbeam" data-source="post: 30561" data-attributes="member: 635"><p>We do that all the time, with understandably mixed results <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . Nonetheless, our group has gotten very good about trying to maintain the integrity of what each character would realistically choose for equipment, spells, skills and feats. There's no argument that Spot and Listen are vital skills for everyone to possess, but IMC those with massive helmets don't waste ranks on these skills as a sort of self-imposed penalty. I suppose this is very much like PCs in heavy armor not trying to acquire ranks in Hide or Move Silently as a means of offsetting their Armor Check Penalties.</p><p></p><p>There are some reasonable suggestions herein for the addition of Check Penalties being applied to characters wearing headgear. Find the set that best suite your game and run with it Exempt. Unfortunately, we don't currently integrate such penalties as an item noted on the character sheets -- we do however use negative modifiers for these skill checks where it seems reasonable. If the DM feels a PC's helmet might interfere with his/her chance of hearing or spotting something, then a circumstance penalty might be applied. In this sense there's not a permanent penalty attached to wearing headgear...which doesn't seem fair unless there's a equal permanent benefit.</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 30561, member: 635"] We do that all the time, with understandably mixed results ;) . Nonetheless, our group has gotten very good about trying to maintain the integrity of what each character would realistically choose for equipment, spells, skills and feats. There's no argument that Spot and Listen are vital skills for everyone to possess, but IMC those with massive helmets don't waste ranks on these skills as a sort of self-imposed penalty. I suppose this is very much like PCs in heavy armor not trying to acquire ranks in Hide or Move Silently as a means of offsetting their Armor Check Penalties. There are some reasonable suggestions herein for the addition of Check Penalties being applied to characters wearing headgear. Find the set that best suite your game and run with it Exempt. Unfortunately, we don't currently integrate such penalties as an item noted on the character sheets -- we do however use negative modifiers for these skill checks where it seems reasonable. If the DM feels a PC's helmet might interfere with his/her chance of hearing or spotting something, then a circumstance penalty might be applied. In this sense there's not a permanent penalty attached to wearing headgear...which doesn't seem fair unless there's a equal permanent benefit. [/QUOTE]
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Armor Penalty to Spot or Listen?
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