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Armor Problems
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<blockquote data-quote="ValhallaGH" data-source="post: 3260112" data-attributes="member: 41187"><p>It all depends upon what style you want.</p><p></p><p>Do you want all players to favor either light shirts of chain mail or heavy suit of full-coverage steel plates? If so then stick with the existing rules.</p><p>Do you want all armors to be equal, with an equal chance of consideration given the drawbacks and benefits of each suit? If so then you'll need to do some reworking.</p><p></p><p>The designers wanted everyone to be in full plate or light armor; as a result, these armors are mechanically superior, much like the longsword and greatsword. Heck, full plate is the only heavy armor that's worthwhile; the only other heavy armor that sees real use is banded mail at the levels when plate is unaffordable. Breastplates, easily the best medium armor, are only worthwhile when built with special materials that make them light armors.</p><p></p><p>If you want a different style then you will need different mechanics. Armor check penalties, maximum dexterity limits, speed reductions and arcane failure chances can all be tweaked to make various armors more or less appealing than they currently are. You can even introduce new mechanics, such as initiative penalties or reflex penalties, to supplement various design choices; you could remove the maximum dexterity limit from all armors but impose a penalty to initiative or reflex saves equal to (for example) the base AC bonus of the armor.</p><p></p><p></p><p>In the end, whether or not a change <em>should</em> be made is dependent upon what your goal is. For certain goals, changes are necessary while other goals require no alteration at all.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3260112, member: 41187"] It all depends upon what style you want. Do you want all players to favor either light shirts of chain mail or heavy suit of full-coverage steel plates? If so then stick with the existing rules. Do you want all armors to be equal, with an equal chance of consideration given the drawbacks and benefits of each suit? If so then you'll need to do some reworking. The designers wanted everyone to be in full plate or light armor; as a result, these armors are mechanically superior, much like the longsword and greatsword. Heck, full plate is the only heavy armor that's worthwhile; the only other heavy armor that sees real use is banded mail at the levels when plate is unaffordable. Breastplates, easily the best medium armor, are only worthwhile when built with special materials that make them light armors. If you want a different style then you will need different mechanics. Armor check penalties, maximum dexterity limits, speed reductions and arcane failure chances can all be tweaked to make various armors more or less appealing than they currently are. You can even introduce new mechanics, such as initiative penalties or reflex penalties, to supplement various design choices; you could remove the maximum dexterity limit from all armors but impose a penalty to initiative or reflex saves equal to (for example) the base AC bonus of the armor. In the end, whether or not a change [i]should[/i] be made is dependent upon what your goal is. For certain goals, changes are necessary while other goals require no alteration at all. [/QUOTE]
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