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<blockquote data-quote="Harzel" data-source="post: 7790270" data-attributes="member: 6857506"><p>You say that as if it is a good thing. Interesting. Your analysis certainly indicates that that is at least roughly the case, and it does explain why I have been occasionally scratching my head over how my players AC values stack up against each other. I had always assumed that access to heavy armor was supposed to be a perk. But if I understand what you have said/shown correctly, basically the classes that get it need it just to keep up.</p><p></p><p>Without thinking it about it at length, it seems like that makes Moderately Armored* and Heavily Armored feats sort of trap options.</p><p></p><p>Also, if the design intent was to allow all characters wearing armor to have the same AC for the same investment, it seems like you could have done it much more simply based on just having, mechanically, one thing called 'armor' that you could reskin to suit your fancy. I guess maybe it would not have 'looked like D&D', but it would have been more honest.</p><p></p><p>I'll have to ponder that a bit more, but my knee-jerk reaction is to want to nerf light armor and/or buff medium and heavy. I'm likely missing something; what would that screw up or at least what effects would it have that I might not anticipate?</p><p></p><p>* Which name in any case has always sounded to me like it should be an underwhelming feat - kind of like something that might pop up in a Monty Python sketch. I am Sir Mediocreson, the Moderately Armored knight.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7790270, member: 6857506"] You say that as if it is a good thing. Interesting. Your analysis certainly indicates that that is at least roughly the case, and it does explain why I have been occasionally scratching my head over how my players AC values stack up against each other. I had always assumed that access to heavy armor was supposed to be a perk. But if I understand what you have said/shown correctly, basically the classes that get it need it just to keep up. Without thinking it about it at length, it seems like that makes Moderately Armored* and Heavily Armored feats sort of trap options. Also, if the design intent was to allow all characters wearing armor to have the same AC for the same investment, it seems like you could have done it much more simply based on just having, mechanically, one thing called 'armor' that you could reskin to suit your fancy. I guess maybe it would not have 'looked like D&D', but it would have been more honest. I'll have to ponder that a bit more, but my knee-jerk reaction is to want to nerf light armor and/or buff medium and heavy. I'm likely missing something; what would that screw up or at least what effects would it have that I might not anticipate? * Which name in any case has always sounded to me like it should be an underwhelming feat - kind of like something that might pop up in a Monty Python sketch. I am Sir Mediocreson, the Moderately Armored knight. [/QUOTE]
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