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Armor Providing Damage Reduction Instead
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<blockquote data-quote="Forrester" data-source="post: 111961" data-attributes="member: 1279"><p>Yeah, they really dropped the ball re chain shirts. What was the purpose of coming up with them, anyway? In the olden days we went straight from studded leather to scale mail or chain mail, and no one complained <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p></p><p>IMO allowing the heavier armors to max out at +10, instead of +8 to AC, would be a good call -- as would allowing the medium armors to max out at +6 or +7. </p><p></p><p>Loss of movement rate is a huge disadvantage -- yet medium armors protect no better, or only trivially better, than light armors. H'm.</p></blockquote><p></p>
[QUOTE="Forrester, post: 111961, member: 1279"] Yeah, they really dropped the ball re chain shirts. What was the purpose of coming up with them, anyway? In the olden days we went straight from studded leather to scale mail or chain mail, and no one complained :). IMO allowing the heavier armors to max out at +10, instead of +8 to AC, would be a good call -- as would allowing the medium armors to max out at +6 or +7. Loss of movement rate is a huge disadvantage -- yet medium armors protect no better, or only trivially better, than light armors. H'm. [/QUOTE]
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