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General Tabletop Discussion
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Armor Providing Damage Reduction Instead
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<blockquote data-quote="IceBear" data-source="post: 115156" data-attributes="member: 1118"><p>Ok, I wasn't sure if that was against copyright, but I was also too lazy to type it all out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the main reason they didn't change the way armor works was because they were afraid of making too many changes and thus scaring away the faithful 2nd Edition players. In a recent interview with Monte Cook he said that they wished they knew how open minded most players were going to be, and if so they would have probably made some more drastic changes. I am sure that's why you're seeing the damage reduction rules being used in the next release of Star Wars.</p><p></p><p>They used to use the damage reduction rules in Alternity and it was good. But, I think the problem with DR and D&D is the way it works with the hitpoint system. Changes to the way armor works would also need changes to the hitpoint system too, in my opinion.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 115156, member: 1118"] Ok, I wasn't sure if that was against copyright, but I was also too lazy to type it all out :) I think the main reason they didn't change the way armor works was because they were afraid of making too many changes and thus scaring away the faithful 2nd Edition players. In a recent interview with Monte Cook he said that they wished they knew how open minded most players were going to be, and if so they would have probably made some more drastic changes. I am sure that's why you're seeing the damage reduction rules being used in the next release of Star Wars. They used to use the damage reduction rules in Alternity and it was good. But, I think the problem with DR and D&D is the way it works with the hitpoint system. Changes to the way armor works would also need changes to the hitpoint system too, in my opinion. IceBear [/QUOTE]
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