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*Pathfinder & Starfinder
Armor Redone [Final Draft v1.1]
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<blockquote data-quote="seasong" data-source="post: 879666" data-attributes="member: 5137"><p>Don't forget that armor's impact on DEX is ONLY on the AC aspect. A high-DEX fighter can wear heavy armor, as long as the movement rate isn't a strong requirement.Most of the mileage they get, is not reduced by heavy armor.This is an argument method called stacking the deck <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. If you roll 2d6x10 to determine your encounter distances, I would not play a melee fighter in your campaign. Unless he was a monk. And maybe not then. You do realize that there is only an 8% chance of a melee fight, right?</p><p></p><p>I would build a heavy armor archer. That +1 AC, at range, can really mean something. And there's no reason for me to have a higher strength than the minimum to carry the armor easily, so I can have the same 18 DEX that the light armor fighter has - remember, the Max DEX doesn't apply to anything but the AC bonus. The only disadvantage to this method is when they move up close to you... and here, weapon finesse to the rescue!</p><p></p><p>The only reason to use a lighter armor is because it's <em>cheaper to buy</em> and against <em>enemies with touch powers</em>. If your GM regularly stacks the deck with touch-attack enemies, then of course my analysis would change - but that's a campaign specific trend, since the rules make touch powers something you have to work to get. And it's just another good reason to be an archer.1d8+4 vs 1d8+1 is about 50% more damage. You don't find that significant? I mean, I'd go archer anyway, which makes it a moot point, but I think that's decently significant.</p></blockquote><p></p>
[QUOTE="seasong, post: 879666, member: 5137"] Don't forget that armor's impact on DEX is ONLY on the AC aspect. A high-DEX fighter can wear heavy armor, as long as the movement rate isn't a strong requirement.Most of the mileage they get, is not reduced by heavy armor.This is an argument method called stacking the deck ;). If you roll 2d6x10 to determine your encounter distances, I would not play a melee fighter in your campaign. Unless he was a monk. And maybe not then. You do realize that there is only an 8% chance of a melee fight, right? I would build a heavy armor archer. That +1 AC, at range, can really mean something. And there's no reason for me to have a higher strength than the minimum to carry the armor easily, so I can have the same 18 DEX that the light armor fighter has - remember, the Max DEX doesn't apply to anything but the AC bonus. The only disadvantage to this method is when they move up close to you... and here, weapon finesse to the rescue! The only reason to use a lighter armor is because it's [i]cheaper to buy[/i] and against [i]enemies with touch powers[/i]. If your GM regularly stacks the deck with touch-attack enemies, then of course my analysis would change - but that's a campaign specific trend, since the rules make touch powers something you have to work to get. And it's just another good reason to be an archer.1d8+4 vs 1d8+1 is about 50% more damage. You don't find that significant? I mean, I'd go archer anyway, which makes it a moot point, but I think that's decently significant. [/QUOTE]
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Armor Redone [Final Draft v1.1]
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