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*Pathfinder & Starfinder
Armor Redone [Final Draft v1.1]
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<blockquote data-quote="the Jester" data-source="post: 880533" data-attributes="member: 1210"><p>Hmm, interesting.</p><p></p><p>I haven't had a problem with armor and AC (and my campaign has characters as high-level as 19th in it, one of whom has been 3e and one of whom has been 2e to 3e). In the main group of pcs, the best two ACs go to the heavy armor-wearing dudes (ACs are 31 and 28), but the tricksy folks can magic it up to much better than that (sometimes low 40's) for short periods. The two highest-level pcs are tricksy ones, so it's not simply who's highest-level (& richest) that has determined AC.</p><p></p><p>I have, however, reflected that shields need a tiny boost. I've considered what you propose for shield bonuses before, but I'm trying hard to be conservative with house rules in 3e. Especially with the revision coming out- I guess I'm curious to see what was broken enough to warrant fixing, and I'm hoping they'll catch all the little things I'd never noticed but that look obvious in retrospect. </p><p></p><p>Your system is interesting; I don't think it would break anything in standard dnd, and I think it would be great for a low-magic system- in fact, if you don't mind I might 'borrow' it for a forthcoming plane travel game I've got coming up (low magic environment- eek!)</p></blockquote><p></p>
[QUOTE="the Jester, post: 880533, member: 1210"] Hmm, interesting. I haven't had a problem with armor and AC (and my campaign has characters as high-level as 19th in it, one of whom has been 3e and one of whom has been 2e to 3e). In the main group of pcs, the best two ACs go to the heavy armor-wearing dudes (ACs are 31 and 28), but the tricksy folks can magic it up to much better than that (sometimes low 40's) for short periods. The two highest-level pcs are tricksy ones, so it's not simply who's highest-level (& richest) that has determined AC. I have, however, reflected that shields need a tiny boost. I've considered what you propose for shield bonuses before, but I'm trying hard to be conservative with house rules in 3e. Especially with the revision coming out- I guess I'm curious to see what was broken enough to warrant fixing, and I'm hoping they'll catch all the little things I'd never noticed but that look obvious in retrospect. Your system is interesting; I don't think it would break anything in standard dnd, and I think it would be great for a low-magic system- in fact, if you don't mind I might 'borrow' it for a forthcoming plane travel game I've got coming up (low magic environment- eek!) [/QUOTE]
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Armor Redone [Final Draft v1.1]
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