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Armor reducing damage
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<blockquote data-quote="CuriousBard" data-source="post: 137632" data-attributes="member: 1923"><p>I tried a system that kept the AC bonus for armor, but then also downgraded up to that same amount of incoming damage from regular damage to Subdual and from Subdual to nothing. I found that it had 3 results:</p><p></p><p>1). You now effectively had a 2pt damage system. Hpt and Subdual.</p><p></p><p>2). Combat was now softer, because it was more likely to fall unconscious than to fall dead or dying.</p><p></p><p>3). Regeneration became extra powerful since it treated almost all incoming damage as Subdual which was then downgraded to no damage by the creature's Natural armor bonus......in effect a DR. So creatures like Trolls would get a 7pt DR. Ouch!</p><p></p><p>We had the system for a little while but I got tired of having to track both sets of pts for all NPC's. So then we switched to something simpler.</p><p></p><p>Light armor has a DR of 0. Medium armor has a DR of 1. Heavy armor has a DR of 2. I figured this helped since there have been lots of complaints over the differences between Chainmail and Chain Shirts. With this rule, Chainmail would at least reduce incoming damage by 1pt.</p><p></p><p>This DR though serves for ALL incoming damage. Armor helps to insulate from fire, acid, etc. Even lightning will do a point or two less when facing the padding or leather undercoat of heavier, metal armor.</p><p></p><p>Realistic in all cases? Maybe not, but a simpler system.</p></blockquote><p></p>
[QUOTE="CuriousBard, post: 137632, member: 1923"] I tried a system that kept the AC bonus for armor, but then also downgraded up to that same amount of incoming damage from regular damage to Subdual and from Subdual to nothing. I found that it had 3 results: 1). You now effectively had a 2pt damage system. Hpt and Subdual. 2). Combat was now softer, because it was more likely to fall unconscious than to fall dead or dying. 3). Regeneration became extra powerful since it treated almost all incoming damage as Subdual which was then downgraded to no damage by the creature's Natural armor bonus......in effect a DR. So creatures like Trolls would get a 7pt DR. Ouch! We had the system for a little while but I got tired of having to track both sets of pts for all NPC's. So then we switched to something simpler. Light armor has a DR of 0. Medium armor has a DR of 1. Heavy armor has a DR of 2. I figured this helped since there have been lots of complaints over the differences between Chainmail and Chain Shirts. With this rule, Chainmail would at least reduce incoming damage by 1pt. This DR though serves for ALL incoming damage. Armor helps to insulate from fire, acid, etc. Even lightning will do a point or two less when facing the padding or leather undercoat of heavier, metal armor. Realistic in all cases? Maybe not, but a simpler system. [/QUOTE]
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