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General Tabletop Discussion
*Pathfinder & Starfinder
Armor/Shield Spikes of Defence
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<blockquote data-quote="]-[untGod" data-source="post: 575989" data-attributes="member: 9657"><p><strong>Snorlle snortle...</strong></p><p></p><p>Yes and no...</p><p></p><p>You can most definately put shield spikes on a shield and give tthem the defending property. You can also of course give armor spikes the defending quality.</p><p></p><p>The question of course is exactly what benefit you would derive from each.</p><p></p><p>Shield spike is explicitly clear. You can either weild it as a shield (and gain the full ac bonus) or as a weapon (receiving no ac bonus). For the spikes to be "weilded" the shield must be in weapon mode so you could derive an ac bonus either from the shield w/ any inherent enhancements OR from the defending spikes but at no time could you get benefit from both. So no AC 12 shield...though you could greater magic weapon the defending spikes to garner additional ac beyond the normal 2 it offers.</p><p></p><p>The armor is trickier...it states not so clearly that the armor spikes are treated as a light weapon when attacking...this begs the question of exactly what does attacking with armor spikes entail? The description makes it clear how they are handled when grappling but not so clear later when it indicated they can be used to make a standard (or even off hand) attack. Given the wording I would be torn on which way to rule it. Because it seems to indicate that the spikes are ONLY treated as a light weapon when attacking with them then I would rule that you must use one of your attacks with the spikes to derive any benefit from their defending ability. Note that is contrary to how defending reads since it is assumed to ALWAYS be on a weapon. The problem is you have a weapon that is ONLY treated as a weapon when attacking and is simply a pointy ornament the rest of the time.</p><p></p><p>So basically you can either have a shields AC or it's defending spikes AC but not both.</p><p></p><p>On armor I would say you had to attack with the spikes at least once a round so that it was counted as a weapon and as long as that requirement was met you could add the defending quality of the spikes to your AC as well as the inherent AC of the armor.</p></blockquote><p></p>
[QUOTE="]-[untGod, post: 575989, member: 9657"] [b]Snorlle snortle...[/b] Yes and no... You can most definately put shield spikes on a shield and give tthem the defending property. You can also of course give armor spikes the defending quality. The question of course is exactly what benefit you would derive from each. Shield spike is explicitly clear. You can either weild it as a shield (and gain the full ac bonus) or as a weapon (receiving no ac bonus). For the spikes to be "weilded" the shield must be in weapon mode so you could derive an ac bonus either from the shield w/ any inherent enhancements OR from the defending spikes but at no time could you get benefit from both. So no AC 12 shield...though you could greater magic weapon the defending spikes to garner additional ac beyond the normal 2 it offers. The armor is trickier...it states not so clearly that the armor spikes are treated as a light weapon when attacking...this begs the question of exactly what does attacking with armor spikes entail? The description makes it clear how they are handled when grappling but not so clear later when it indicated they can be used to make a standard (or even off hand) attack. Given the wording I would be torn on which way to rule it. Because it seems to indicate that the spikes are ONLY treated as a light weapon when attacking with them then I would rule that you must use one of your attacks with the spikes to derive any benefit from their defending ability. Note that is contrary to how defending reads since it is assumed to ALWAYS be on a weapon. The problem is you have a weapon that is ONLY treated as a weapon when attacking and is simply a pointy ornament the rest of the time. So basically you can either have a shields AC or it's defending spikes AC but not both. On armor I would say you had to attack with the spikes at least once a round so that it was counted as a weapon and as long as that requirement was met you could add the defending quality of the spikes to your AC as well as the inherent AC of the armor. [/QUOTE]
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Armor/Shield Spikes of Defence
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