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Armor Specialist PrC
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<blockquote data-quote="Nyaricus" data-source="post: 2611380" data-attributes="member: 35678"><p>thanks for the complements and such. i wish some would read that bit when they get all heated up in an argument. i think that'll get added to my sig, infact.</p><p></p><p></p><p>sometimes, i even question myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p>all i haev to say to this . . .i dont think the pope would approve (someone had to say it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p></p><p></p><p>huh, somehow in the whole of this, i missed out on the con mod=nat armour bonus. go figure; not that i addressed that issue, but rather the bonuses in general.</p><p></p><p></p><p>well, seems my math was a bit off. pardon me. it was a bit, uh, early when i wrote that the other night (and i seem to be approaching that time as i write this; gotta stop posting at midnight on the boards). disregarding magical enhancements, you still get a pretty good ac, but i wont bother disputing this particular point any further. i dont feel liek blowing a gasget tongiht.</p><p></p><p></p><p>true, and that is what balance is all about. pardon me for being a bit narrowminded in my opinions.</p><p></p><p></p><p>true and true; also one of the reasons why i think the cleric is too weak in regards to multiclassing and such, but thats another rant.</p><p></p><p></p><p> . . . . and one of the reasons why the cleric as is, is too powerful. ugh. yet again, another rant for another day. As for the part about better defense than a fighter, but lower BAB, isnt the purpose that? you get better at defending yourself. In that, i beleive there is a valid point.</p><p></p><p></p><p>true, 5 levels arent exactly a "dip"; as stated befoer, i was half ready for bed when i was finishing this up. And yes, the two level dip will help all sorts of characters, at the expense of normal skills and such. that is well balanced, so i dot have a true problem with that (as said before, my balance was a bit off when i apporached this)</p><p></p><p></p><p>i was refering to initial character concept; not gandalf suddenly being like "gimme some fullplate a a shield, i wanna get right in the middle." </p><p></p><p></p><p>the biggest problem i have with this is that it favours min/maxers. when planning your character concept, you can basically say goodbye to a dex higher than 13, Int or cha. then, max out Wis, Str and Con, and wait to hit level 8. not to say that level 8 is an easy feat, but its a signifigate power boost all at once; and barbs would esp. flourish under this system, esp with medium armour and 10 levels in this class. (again, i am not saying to not be the best you can be, but this PrC is [in my mind] intended for straight up fighters, and the barb should take second seat to this)</p><p></p><p></p><p>i'm more a european history buff -asian history takes a backseat to it- and my ignorance shows <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. All i got to say it i am sure i read it somewhere, but i may be wrong. well, i probably am wrong.</p><p></p><p></p><p>again, another point taken off the top of my head. i figured when typing this out that it seemed just too easy, but oh well.</p><p></p><p></p><p>my logic is thus: an unnamed bonus (in leu of you +con/int/wis) promotes more equality for players who dabble into this class. also, unless i am again screwing up on rules, dont you get to keep unnamed bonuses to AC no matter what? this would help give a more "total defense" feel, so that even if you are flat-footed, etc, you may have a nice AC. I also understadn the need for flaour in a PrC many would not touch. i do see many similarities between this and the dwarven defender PrC; but i wouldnt want to basically rape the DD PrC for ideas. yuo obviously haev good ones of your own; i am just trynig to help "work out the bugs" and such.</p><p></p><p></p><p>again, another good point. i have another thread disscussing weapon profs here which discusses toward the end the idea of it the idea of regional weapon (and thus armour) profs. why should some guy from, say France, whos never seen a Arabian be able to use a scimitar as effectively as his longsword? because WotC are right, thats why. (thast what id tell em if asked)</p><p></p><p></p><p>i like that; make the uses 3+RAG int mod/day, and itll be fine (IMHO) also, another idea would be to give any armour worn the light fortification ability, perhaps called "Fill in the Gaps," or something to that effect. that would be a nice level 7 ability, and woulds suit the idea of a bastion of defense. hey! thats a gives me a good idea for the name of the special ability you made up > Bastion of Defiance.</p><p></p><p></p><p>true, we do need a name for this guy. i entered in "armoured" into thesaurus.com and got back the following: <em>adamantine, armored, brass-bound, durable, everlasting, firm, incorruptible, indestructible, infrangible, invulnerable, lasting, nonbreakable, perdurable, resistant, rugged, shatterproof, solid, tight, tough, toughened, unshakable, unyielding[/]</em></p><p><em></em></p><p><em>i like the sounds of the following: Iron-bound Guardian, Adamantine Warrior, Unbreakable One, Battle Ward, etc</em></p><p><em></em></p><p><em>**********</em></p><p><em></em></p><p><em>YESSSSS!!! 100 posts!!!!!! *pats himself on the back*</em></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2611380, member: 35678"] thanks for the complements and such. i wish some would read that bit when they get all heated up in an argument. i think that'll get added to my sig, infact. sometimes, i even question myself :P all i haev to say to this . . .i dont think the pope would approve (someone had to say it :P) huh, somehow in the whole of this, i missed out on the con mod=nat armour bonus. go figure; not that i addressed that issue, but rather the bonuses in general. well, seems my math was a bit off. pardon me. it was a bit, uh, early when i wrote that the other night (and i seem to be approaching that time as i write this; gotta stop posting at midnight on the boards). disregarding magical enhancements, you still get a pretty good ac, but i wont bother disputing this particular point any further. i dont feel liek blowing a gasget tongiht. true, and that is what balance is all about. pardon me for being a bit narrowminded in my opinions. true and true; also one of the reasons why i think the cleric is too weak in regards to multiclassing and such, but thats another rant. . . . . and one of the reasons why the cleric as is, is too powerful. ugh. yet again, another rant for another day. As for the part about better defense than a fighter, but lower BAB, isnt the purpose that? you get better at defending yourself. In that, i beleive there is a valid point. true, 5 levels arent exactly a "dip"; as stated befoer, i was half ready for bed when i was finishing this up. And yes, the two level dip will help all sorts of characters, at the expense of normal skills and such. that is well balanced, so i dot have a true problem with that (as said before, my balance was a bit off when i apporached this) i was refering to initial character concept; not gandalf suddenly being like "gimme some fullplate a a shield, i wanna get right in the middle." the biggest problem i have with this is that it favours min/maxers. when planning your character concept, you can basically say goodbye to a dex higher than 13, Int or cha. then, max out Wis, Str and Con, and wait to hit level 8. not to say that level 8 is an easy feat, but its a signifigate power boost all at once; and barbs would esp. flourish under this system, esp with medium armour and 10 levels in this class. (again, i am not saying to not be the best you can be, but this PrC is [in my mind] intended for straight up fighters, and the barb should take second seat to this) i'm more a european history buff -asian history takes a backseat to it- and my ignorance shows :D. All i got to say it i am sure i read it somewhere, but i may be wrong. well, i probably am wrong. again, another point taken off the top of my head. i figured when typing this out that it seemed just too easy, but oh well. my logic is thus: an unnamed bonus (in leu of you +con/int/wis) promotes more equality for players who dabble into this class. also, unless i am again screwing up on rules, dont you get to keep unnamed bonuses to AC no matter what? this would help give a more "total defense" feel, so that even if you are flat-footed, etc, you may have a nice AC. I also understadn the need for flaour in a PrC many would not touch. i do see many similarities between this and the dwarven defender PrC; but i wouldnt want to basically rape the DD PrC for ideas. yuo obviously haev good ones of your own; i am just trynig to help "work out the bugs" and such. again, another good point. i have another thread disscussing weapon profs here which discusses toward the end the idea of it the idea of regional weapon (and thus armour) profs. why should some guy from, say France, whos never seen a Arabian be able to use a scimitar as effectively as his longsword? because WotC are right, thats why. (thast what id tell em if asked) i like that; make the uses 3+RAG int mod/day, and itll be fine (IMHO) also, another idea would be to give any armour worn the light fortification ability, perhaps called "Fill in the Gaps," or something to that effect. that would be a nice level 7 ability, and woulds suit the idea of a bastion of defense. hey! thats a gives me a good idea for the name of the special ability you made up > Bastion of Defiance. true, we do need a name for this guy. i entered in "armoured" into thesaurus.com and got back the following: [I]adamantine, armored, brass-bound, durable, everlasting, firm, incorruptible, indestructible, infrangible, invulnerable, lasting, nonbreakable, perdurable, resistant, rugged, shatterproof, solid, tight, tough, toughened, unshakable, unyielding[/] i like the sounds of the following: Iron-bound Guardian, Adamantine Warrior, Unbreakable One, Battle Ward, etc ********** YESSSSS!!! 100 posts!!!!!! *pats himself on the back*[/I] [/QUOTE]
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