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<blockquote data-quote="Luthien Greyspear" data-source="post: 2616736" data-attributes="member: 34334"><p>It's a major part of my personal philosophy; glad to see that someone out there gets it.</p><p></p><p></p><p></p><p>Onward Christian Soldiers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (Not me, mind you!)</p><p></p><p></p><p></p><p>No worries. I actually took my time getting around to this response because of late night blurriness. I've been there, my friend.</p><p></p><p></p><p></p><p>I know, I was just being a bit of a smart-a$$. Sorry if it got on your nerves; that wasn't my intention.</p><p></p><p>Although the thought of a wizard doing that is kind of funny...</p><p></p><p></p><p></p><p>Okay, here's where we apparently differ the most. In my POV, a min-maxer is someone who ignores a significant majority of his stats to make one (or maybe two) of his stats way more effective than any other characters. Dodge-kings (Dex builds), spell-killers (Int/Save DC builds), and power-attackers (Str builds) all say min-max to me. Someone who has to work on at least half of his stats (Str/Wis/Con) to truly overexploit a class is actually kind of balanced. How many fighters really work on Wis? None of their class skills, and no RAW feats that are on the fighter list (that I can remember), require Wis for maximum effectiveness.</p><p></p><p>Also, barbarians would not flourish too well, as they lose some of their class abilities in Heavy armor, which is where the best bonuses in this class are found. They would do okay to take 5 levels and stopping, assuming they have a decent Wisdom, but that cuts into their true utility, which is rage.</p><p></p><p></p><p></p><p>Ah, that's ok. There's lots of semi-researched fiction out there that assumes that because they carried two swords, they USED both of them in combat. Even I thought that until I did some research.</p><p></p><p></p><p></p><p>That's true, you do get to keep unnamed bonuses because they automatically stack with any other bonus. Monks only lose this bonus when they are immobile. I feel that monks get this because they are slightly crippled (sprained?) in the arena of AC. They can't wear armor, which is the primary source of AC for all characters. This character is stacking extra bonuses on top of existing armor, so I want to make it a little less broken. By making it a Dodge and Natural armor bonus, I provide ways to bypass it. Dodge is defeatable by high Initiative (in the first round) and by several types of spells and special attacks. Natural armor is defeatable by touch attacks. Since all Dodge bonuses stack with each other (and other bonuses), it provides the same effect as an 'unnamed bonus'...so long as the character is capable of acting or reacting.</p><p></p><p></p><p></p><p>I plan to use cultural variance in my next campaign, to address just that issue.</p><p></p><p></p><p></p><p>Good name, I think I'll use it. Since you have to wait for a Sunder attempt to be made, I'd rather just let it be an unlimited attempt ability. I might, however, require that all of the damage done by the attacker's weapon be applied to the character's armor or shield, as he is using his armor/shield expertise to turn the attack back on the attacker. Good/bad idea?</p><p></p><p>Also, the idea of getting light fortification for free is kind of cool. Not overpowered, not unbeatable, but certainly a nasty suprise for rogues! I think I'll use that for the level 7 ability, instead of reduced Armor Check penalties. Do you think I could reasonably move the ACP reduction to first level, or should I just drop it altogether?</p><p></p><p></p><p></p><p>Adamantine Warden is kind of cool. Wardens are protectors in most cultures, and this class IS all about defense...</p><p></p><p></p><p></p><p>Yeah, I'm working towards that magic plateau myself. Congrats!</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2616736, member: 34334"] It's a major part of my personal philosophy; glad to see that someone out there gets it. Onward Christian Soldiers! :D (Not me, mind you!) No worries. I actually took my time getting around to this response because of late night blurriness. I've been there, my friend. I know, I was just being a bit of a smart-a$$. Sorry if it got on your nerves; that wasn't my intention. Although the thought of a wizard doing that is kind of funny... Okay, here's where we apparently differ the most. In my POV, a min-maxer is someone who ignores a significant majority of his stats to make one (or maybe two) of his stats way more effective than any other characters. Dodge-kings (Dex builds), spell-killers (Int/Save DC builds), and power-attackers (Str builds) all say min-max to me. Someone who has to work on at least half of his stats (Str/Wis/Con) to truly overexploit a class is actually kind of balanced. How many fighters really work on Wis? None of their class skills, and no RAW feats that are on the fighter list (that I can remember), require Wis for maximum effectiveness. Also, barbarians would not flourish too well, as they lose some of their class abilities in Heavy armor, which is where the best bonuses in this class are found. They would do okay to take 5 levels and stopping, assuming they have a decent Wisdom, but that cuts into their true utility, which is rage. Ah, that's ok. There's lots of semi-researched fiction out there that assumes that because they carried two swords, they USED both of them in combat. Even I thought that until I did some research. That's true, you do get to keep unnamed bonuses because they automatically stack with any other bonus. Monks only lose this bonus when they are immobile. I feel that monks get this because they are slightly crippled (sprained?) in the arena of AC. They can't wear armor, which is the primary source of AC for all characters. This character is stacking extra bonuses on top of existing armor, so I want to make it a little less broken. By making it a Dodge and Natural armor bonus, I provide ways to bypass it. Dodge is defeatable by high Initiative (in the first round) and by several types of spells and special attacks. Natural armor is defeatable by touch attacks. Since all Dodge bonuses stack with each other (and other bonuses), it provides the same effect as an 'unnamed bonus'...so long as the character is capable of acting or reacting. I plan to use cultural variance in my next campaign, to address just that issue. Good name, I think I'll use it. Since you have to wait for a Sunder attempt to be made, I'd rather just let it be an unlimited attempt ability. I might, however, require that all of the damage done by the attacker's weapon be applied to the character's armor or shield, as he is using his armor/shield expertise to turn the attack back on the attacker. Good/bad idea? Also, the idea of getting light fortification for free is kind of cool. Not overpowered, not unbeatable, but certainly a nasty suprise for rogues! I think I'll use that for the level 7 ability, instead of reduced Armor Check penalties. Do you think I could reasonably move the ACP reduction to first level, or should I just drop it altogether? Adamantine Warden is kind of cool. Wardens are protectors in most cultures, and this class IS all about defense... Yeah, I'm working towards that magic plateau myself. Congrats! [/QUOTE]
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