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Armor Specialist PrC
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<blockquote data-quote="Luthien Greyspear" data-source="post: 2621755" data-attributes="member: 34334"><p>Nope, Pagan lapsed from sorta Catholic. I am, however, one helluva armchair theologian.</p><p></p><p></p><p></p><p>...I never even saw that. You're right, at least about my focus for the class. I got so wrapped up in the fact that armor escalates naturally in the game (light/medium/heavy) that I forgot who would be taking the class and going for the bonuses.</p><p></p><p>Howzabout this as a fix: Instead of the current Armor Mastery progression, the player can choose one type of armor in which they are proficient. They receive a dodge bonus to their armor class equal to their Wisdom bonus when wearing that armor. They get this ability every three levels after 2nd, and many of the other abilities of the class are tied to their Armor Mastery abilities.</p><p></p><p>I still want to keep the Wisdom bonus, but I'm willing to make that the ONLY stat used for the bonus. I will make a new 8th level ability where the character has become so bonded to his Mastered Armor that he receives a natural armor bonus when wearing it equal to the lower of his Con bonus or the armor's base armor bonus. I'll make it a Supernatural ability, rather than Exceptional.</p><p></p><p></p><p></p><p>I was also thinking about expanding this ability to allow the Adamantine Warden to ACTIVELY shatter weapons on his armor. Limited (as suggested) to 3+Wis (or Int, or something) time per day, the AW can make a Sunder attempt as a reaction to a melee attack. He rolls the same damage as the weapon used against him, with his Armor Bonus (including enhancements) as a bonus to the damage. Sound more like a 10th level ability?</p><p></p><p></p><p></p><p>Yeah, I thought that an immediate bonus to some skills would be better at first level. It's only one point to a handful of skills, after all.</p><p></p><p></p><p></p><p>Warden. I cut and paste the name into the class abilities, but forgot when I was writing the flavor. I'm gonna fix that.</p><p></p><p>Thanks again for the suggestions and pointing out my concept mistake.</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2621755, member: 34334"] Nope, Pagan lapsed from sorta Catholic. I am, however, one helluva armchair theologian. ...I never even saw that. You're right, at least about my focus for the class. I got so wrapped up in the fact that armor escalates naturally in the game (light/medium/heavy) that I forgot who would be taking the class and going for the bonuses. Howzabout this as a fix: Instead of the current Armor Mastery progression, the player can choose one type of armor in which they are proficient. They receive a dodge bonus to their armor class equal to their Wisdom bonus when wearing that armor. They get this ability every three levels after 2nd, and many of the other abilities of the class are tied to their Armor Mastery abilities. I still want to keep the Wisdom bonus, but I'm willing to make that the ONLY stat used for the bonus. I will make a new 8th level ability where the character has become so bonded to his Mastered Armor that he receives a natural armor bonus when wearing it equal to the lower of his Con bonus or the armor's base armor bonus. I'll make it a Supernatural ability, rather than Exceptional. I was also thinking about expanding this ability to allow the Adamantine Warden to ACTIVELY shatter weapons on his armor. Limited (as suggested) to 3+Wis (or Int, or something) time per day, the AW can make a Sunder attempt as a reaction to a melee attack. He rolls the same damage as the weapon used against him, with his Armor Bonus (including enhancements) as a bonus to the damage. Sound more like a 10th level ability? Yeah, I thought that an immediate bonus to some skills would be better at first level. It's only one point to a handful of skills, after all. Warden. I cut and paste the name into the class abilities, but forgot when I was writing the flavor. I'm gonna fix that. Thanks again for the suggestions and pointing out my concept mistake. [/QUOTE]
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