Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Specialization (Plate)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goumindong" data-source="post: 4771901" data-attributes="member: 70874"><p>Monsters can use basic heuristics too. This is not something that is relegated only to your players and because of this your assertion falls apart.</p><p></p><p>E.G. Lets say your fighters AC is 7 points higher than your wizards. That is a pretty big deal.</p><p></p><p>However, lets say a single monster is in melee, and that single monster makes the decision that the extra damage that they do against others per turn is not offset by the extra damage that others do.</p><p></p><p>E.G. lets say you hit for 8.2 average/attack and the enemies do 40 Damage per attack/round with a hit rate of 50% against you and 85% against your allies with another 10 damage per attack/round at 50% against you and 75% against your allies since he is marked. Well, that makes a total of 16.5 DPR at the margin for them all attacking you.</p><p></p><p>But, if they aren't splitting their damage they save the DPR against themselves extending their ability to fight. AND they reduce the ability of players to spread healing around[second winds, etc] with self healing powers. The entire encounter has to have no ranged enemies because once the decision to attack the fighter is made[and its likely going to be at the beginning of the fight], attacking others becomes strictly inefficient. Interestingly however, as the fight goes on and enemies DPR drops, attacking the fighter becomes a better and better deal, possibly even negating the advantage of starting to attack someone else.</p><p></p><p>In short, even with such a massive difference in AC, and such a weak average damage on your combat challenge, you're still going to make enemies think twice about simply having everyone gang up on you.[this also ignores your ability to toss out multiple marks with other powers, and the ability of enemies to target other defenses, like reflex which might be low, the ability of other players to have effects that change their AC or negate attacks]</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4771901, member: 70874"] Monsters can use basic heuristics too. This is not something that is relegated only to your players and because of this your assertion falls apart. E.G. Lets say your fighters AC is 7 points higher than your wizards. That is a pretty big deal. However, lets say a single monster is in melee, and that single monster makes the decision that the extra damage that they do against others per turn is not offset by the extra damage that others do. E.G. lets say you hit for 8.2 average/attack and the enemies do 40 Damage per attack/round with a hit rate of 50% against you and 85% against your allies with another 10 damage per attack/round at 50% against you and 75% against your allies since he is marked. Well, that makes a total of 16.5 DPR at the margin for them all attacking you. But, if they aren't splitting their damage they save the DPR against themselves extending their ability to fight. AND they reduce the ability of players to spread healing around[second winds, etc] with self healing powers. The entire encounter has to have no ranged enemies because once the decision to attack the fighter is made[and its likely going to be at the beginning of the fight], attacking others becomes strictly inefficient. Interestingly however, as the fight goes on and enemies DPR drops, attacking the fighter becomes a better and better deal, possibly even negating the advantage of starting to attack someone else. In short, even with such a massive difference in AC, and such a weak average damage on your combat challenge, you're still going to make enemies think twice about simply having everyone gang up on you.[this also ignores your ability to toss out multiple marks with other powers, and the ability of enemies to target other defenses, like reflex which might be low, the ability of other players to have effects that change their AC or negate attacks] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Specialization (Plate)
Top