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Armor Specialization (Plate)
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<blockquote data-quote="KarinsDad" data-source="post: 4773018" data-attributes="member: 2011"><p>Note the word you used: assuming. The fact is that this is not necessarily true. If the Fighter just gets missed because he has a few extra bonus to AC, NOBODY in the group would have taken the damage and no healing surge would have been needed.</p><p></p><p></p><p></p><p>A first level Fighter can easily do an average of 8.5 points of damage on a successful hit. How much can that really be increased with feats? Maybe 1 for a superior weapon. 1 for Weapon Focus. Certain races can get a slightly higher damage bonus, but wouldn't both the offensive and defensive fighter of that race often take those types of feats?</p><p></p><p>Fighters already do decent damage. If they concentrate on defense, sure they might have a slightly lesser offense. But, it's not 1 vs. 5000. You are exaggerating well beyond what is reasonable for discussion. Show real numbers. What percentage of damage can a Fighter lose if he concentrates on defense?</p><p></p><p>If one Fighter averages 10.5 points of damage and another averages 8.5 points of damage, how does the monster know without metagaming that one averages higher if they both hit the monster for 9 points of damage?</p><p></p><p></p><p></p><p>If the DM is making NPC decisions based on PC defenses before the PC is even attacked, of course it is metagaming. Even after it attacks, the monster should often have little extra knowledge. For example, missing on a 3 or hitting on an 18 should effectively tell the monster nothing.</p><p></p><p></p><p></p><p>So, the monster KNOWS that the Fighter rolled a 1 when he did 12 points of damage?</p><p></p><p>The monster can gauge how hard the Fighter hits, but it should not be able to do so until it gets hit a few times. The first hit at 20 points might be a weak attack, or it might have been a critical. How would the monster know the difference? Of course the DM knows, but if the DM uses that information, he is metagaming.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4773018, member: 2011"] Note the word you used: assuming. The fact is that this is not necessarily true. If the Fighter just gets missed because he has a few extra bonus to AC, NOBODY in the group would have taken the damage and no healing surge would have been needed. A first level Fighter can easily do an average of 8.5 points of damage on a successful hit. How much can that really be increased with feats? Maybe 1 for a superior weapon. 1 for Weapon Focus. Certain races can get a slightly higher damage bonus, but wouldn't both the offensive and defensive fighter of that race often take those types of feats? Fighters already do decent damage. If they concentrate on defense, sure they might have a slightly lesser offense. But, it's not 1 vs. 5000. You are exaggerating well beyond what is reasonable for discussion. Show real numbers. What percentage of damage can a Fighter lose if he concentrates on defense? If one Fighter averages 10.5 points of damage and another averages 8.5 points of damage, how does the monster know without metagaming that one averages higher if they both hit the monster for 9 points of damage? If the DM is making NPC decisions based on PC defenses before the PC is even attacked, of course it is metagaming. Even after it attacks, the monster should often have little extra knowledge. For example, missing on a 3 or hitting on an 18 should effectively tell the monster nothing. So, the monster KNOWS that the Fighter rolled a 1 when he did 12 points of damage? The monster can gauge how hard the Fighter hits, but it should not be able to do so until it gets hit a few times. The first hit at 20 points might be a weak attack, or it might have been a critical. How would the monster know the difference? Of course the DM knows, but if the DM uses that information, he is metagaming. [/QUOTE]
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