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Armor Specialization (Plate)
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<blockquote data-quote="Saeviomagy" data-source="post: 4774258" data-attributes="member: 5890"><p><a href="http://forums.gleemax.com/showthread.php?t=1157271&page=2" target="_blank">Saint of Killers: Tempest/Student of Caiphon/Punisher of the Gods (311.65 dpr) build - Page 2 - Wizards Community</a></p><p></p><p>300-odd dpr. A ridiculous build to be sure, but that's the sort of spread that is technically possible.</p><p></p><p>Unfortunately I can't find where the "list of highest fighter DPRs" is, as it has a dual-wielding weapon talent fighter that hits 200 IIRC, which is slightly more towards the "things that actually might be playable".</p><p></p><p></p><p>A low AC for the level you are at is around 21 (14 + 6 for a 22 stat, +1 armor), so we're looking at a 6 point spread.</p><p></p><p>A mage of that level who doesn't put much into con will have 42 hitpoints. You have 78.</p><p></p><p>If a hobgoblin hand of bane is pinned between you and the wizard, he will, on average, cause 57.5% of a healing surge worth of damage to the wizard on a hit. He will cause 18.2% of a healing surge worth of damage to you on a hit. Provoking an attack from you will cause him 36.6% of a surge worth of damage.</p><p></p><p>Now, I'll do something wierd, but I think it's sound in terms of working out a metric. I'm going to subtract the healing surge percentage he takes in damage from the healing surge percentage that he deals to the wizard. We end up with 20.9%, which is greater than the metric for attacking you (18.2%).</p><p></p><p>Hence he's slightly better off attacking the wizard (assuming you and the wizard have roughly identical value as tactical targets).</p><p></p><p>If your average damage was 2 points higher, then he's better off attacking you.</p><p></p><p>If your AC increases by 2 points, then you need to get your average damage to 27.5 (ie - 5 points higher) to make attacking you the attractive choice.</p><p></p><p>All of this is with his at-will btw.</p><p></p><p>Edit: Whoops, missed distracting shield. That changes our resultant metric to ~9.3% (because he now only causes 0.46% of a surge to the wizard, assuming that you always hit, just to make the maths easier), which means he is better off attacking you with his at-will.</p><p></p><p>However with his special, he's better off attacking the wizard again (the metric for attacking the wizard is 31.3% and the metric for attacking you is 26%). And that doesn't include the stun.</p><p></p><p></p><p>Incidentally - my position is that a foe knows that he's marked. I would leave it up to the PC to determine whether the foe knows the exact consequence of the mark (I imagine most fighters <em>want</em> their foe to know that they'll get attacked for breaking it).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4774258, member: 5890"] [url=http://forums.gleemax.com/showthread.php?t=1157271&page=2]Saint of Killers: Tempest/Student of Caiphon/Punisher of the Gods (311.65 dpr) build - Page 2 - Wizards Community[/url] 300-odd dpr. A ridiculous build to be sure, but that's the sort of spread that is technically possible. Unfortunately I can't find where the "list of highest fighter DPRs" is, as it has a dual-wielding weapon talent fighter that hits 200 IIRC, which is slightly more towards the "things that actually might be playable". A low AC for the level you are at is around 21 (14 + 6 for a 22 stat, +1 armor), so we're looking at a 6 point spread. A mage of that level who doesn't put much into con will have 42 hitpoints. You have 78. If a hobgoblin hand of bane is pinned between you and the wizard, he will, on average, cause 57.5% of a healing surge worth of damage to the wizard on a hit. He will cause 18.2% of a healing surge worth of damage to you on a hit. Provoking an attack from you will cause him 36.6% of a surge worth of damage. Now, I'll do something wierd, but I think it's sound in terms of working out a metric. I'm going to subtract the healing surge percentage he takes in damage from the healing surge percentage that he deals to the wizard. We end up with 20.9%, which is greater than the metric for attacking you (18.2%). Hence he's slightly better off attacking the wizard (assuming you and the wizard have roughly identical value as tactical targets). If your average damage was 2 points higher, then he's better off attacking you. If your AC increases by 2 points, then you need to get your average damage to 27.5 (ie - 5 points higher) to make attacking you the attractive choice. All of this is with his at-will btw. Edit: Whoops, missed distracting shield. That changes our resultant metric to ~9.3% (because he now only causes 0.46% of a surge to the wizard, assuming that you always hit, just to make the maths easier), which means he is better off attacking you with his at-will. However with his special, he's better off attacking the wizard again (the metric for attacking the wizard is 31.3% and the metric for attacking you is 26%). And that doesn't include the stun. Incidentally - my position is that a foe knows that he's marked. I would leave it up to the PC to determine whether the foe knows the exact consequence of the mark (I imagine most fighters [i]want[/i] their foe to know that they'll get attacked for breaking it). [/QUOTE]
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