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Armor Specialization (Plate)
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<blockquote data-quote="Goumindong" data-source="post: 4774433" data-attributes="member: 70874"><p>Unfortunately you're not taking into account a few things</p><p></p><p>1. The relative DPR of the fighter vs the Wizard.</p><p>2. The drop in DPR caused by the CC'd person dropping faster than they would have otherwise</p><p>3. The fact that the wizard has defensive powers of his own</p><p>4. The fact that when healing comes, its, at this level, at around +2d6/surge. And that this evens out the hit point discrepancies between me and the abysmally low AC wizard[Whose hit points you've incorrectly calculated by the way] in terms of how long it takes you to knock him down.</p><p>5. It assumes that the wizard is going to stick around and be in range of this enemy each and every time that he attacks. Because if he is not in range of the enemy each and every time that he attacks, then the enemy will not be dropping the wizard and taking his DPR out of the fight which makes the damage/healing surge figure meaningless.</p><p></p><p>So, in order for it to make sense to not attack the fighter, assuming we are maxing our AC on a defender, we need to have a minimum AC, minimum constitution, minimum defensive power character with an underleveled item, who is going to stick it out in melee until he drops to make the other attack on...</p><p></p><p>It really just doesn't happen that often, and with good reason.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4774433, member: 70874"] Unfortunately you're not taking into account a few things 1. The relative DPR of the fighter vs the Wizard. 2. The drop in DPR caused by the CC'd person dropping faster than they would have otherwise 3. The fact that the wizard has defensive powers of his own 4. The fact that when healing comes, its, at this level, at around +2d6/surge. And that this evens out the hit point discrepancies between me and the abysmally low AC wizard[Whose hit points you've incorrectly calculated by the way] in terms of how long it takes you to knock him down. 5. It assumes that the wizard is going to stick around and be in range of this enemy each and every time that he attacks. Because if he is not in range of the enemy each and every time that he attacks, then the enemy will not be dropping the wizard and taking his DPR out of the fight which makes the damage/healing surge figure meaningless. So, in order for it to make sense to not attack the fighter, assuming we are maxing our AC on a defender, we need to have a minimum AC, minimum constitution, minimum defensive power character with an underleveled item, who is going to stick it out in melee until he drops to make the other attack on... It really just doesn't happen that often, and with good reason. [/QUOTE]
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