Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Specialization (Plate)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goumindong" data-source="post: 4774509" data-attributes="member: 70874"><p>I don't know what ideal world you're talking about, but in the one that currently exists, the wizard is throwing out d6's and d8's. And the fighter will be throwing out d8->d12's.[with a 5% higher chance to hit due to his one handed bonus]</p><p></p><p></p><p></p><p>Attacking the wizard will affect the number of rounds he can do damage. If he is trying to maximize, then getting another hit in every round can severely reduce his expected damage over the entire fight.</p><p></p><p></p><p></p><p>And any time its anything other than "surge" you're evening out the system in favor of the wizard. Also, at level 6, for a warlord its 2d6, an average of 7 more hit points. For a Cleric is 2d6+wisdom. For a bard, its 1d6+charisma</p><p></p><p>Considering the fighter in question has 18 hit point healing surge, and the 10 con wizard has a 12 hit point healing surge your real comparison should be roughly at 25 vs 19</p><p></p><p></p><p></p><p>One of the best things a fighter can do is get next to a ranged enemy. If it shifts it gets whacked, if it attacks the fighter, it gets whacked[or uses a very weak attack], if it moves it gets whacked, if it attacks the wizard, it gets whacked TWICE.</p><p></p><p>Furthermore[as you've already ignored], you don't have to assume only melee combatants, you only have to assume one. Why? Because the enemies goal is to win, and if they spread their damage around they're going to have just as many problems. </p><p></p><p></p><p></p><p>Except you don't have to, because your defender can move, and in fact, probably move much more easily than your melee enemy trying to get close to the wizard considering your fighter's OA's end all enemies movement and get a nice big bonus equal to the fighters wisdom score.</p><p></p><p>The moral of the story is you're not going to be a more effective defender if your AC is closer to your allies[assuming your allies are low], you're going to be a more dead defender.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4774509, member: 70874"] I don't know what ideal world you're talking about, but in the one that currently exists, the wizard is throwing out d6's and d8's. And the fighter will be throwing out d8->d12's.[with a 5% higher chance to hit due to his one handed bonus] Attacking the wizard will affect the number of rounds he can do damage. If he is trying to maximize, then getting another hit in every round can severely reduce his expected damage over the entire fight. And any time its anything other than "surge" you're evening out the system in favor of the wizard. Also, at level 6, for a warlord its 2d6, an average of 7 more hit points. For a Cleric is 2d6+wisdom. For a bard, its 1d6+charisma Considering the fighter in question has 18 hit point healing surge, and the 10 con wizard has a 12 hit point healing surge your real comparison should be roughly at 25 vs 19 One of the best things a fighter can do is get next to a ranged enemy. If it shifts it gets whacked, if it attacks the fighter, it gets whacked[or uses a very weak attack], if it moves it gets whacked, if it attacks the wizard, it gets whacked TWICE. Furthermore[as you've already ignored], you don't have to assume only melee combatants, you only have to assume one. Why? Because the enemies goal is to win, and if they spread their damage around they're going to have just as many problems. Except you don't have to, because your defender can move, and in fact, probably move much more easily than your melee enemy trying to get close to the wizard considering your fighter's OA's end all enemies movement and get a nice big bonus equal to the fighters wisdom score. The moral of the story is you're not going to be a more effective defender if your AC is closer to your allies[assuming your allies are low], you're going to be a more dead defender. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor Specialization (Plate)
Top