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<blockquote data-quote="Goumindong" data-source="post: 4774513" data-attributes="member: 70874"><p>Its only a "gotcha" ability the first time you use it. And fighters are plenty sticky with their OA's. Which is, ironically, another "gotcha" ability by your definition.</p><p></p><p>Nothing says they don't have to catch on after the first time it works.</p><p></p><p>Only so much as you can say that stickyness is a choice of the enemies. They choose to not shift away because they know they'll get whacked, they choose to not move away because they know they'll get whacked and have their movement ended before it began. They will only know these things once the ability gets used. Once they do, its perfectly rational for them to operate knowing the abilities of the fighter.</p><p></p><p></p><p></p><p>I never made the claim that monsters do not know the basics of how combat operates. That was all you. I said they do not know the specifics of the players powers.</p><p></p><p>Just as you, the player, do not know the specifics of an enemies power, only exactly what it does to you when it does it to you.</p><p></p><p>If an enemy has a power that immobilizes you and does extra damage when you're immobilized, then you know about the extra damage even though you were not immobilzied when it hit. If an enemy has a power that immobilizes you and another power that only can target immobilized enemies if they make an attack that does not include the enemy, you do not know about interrupt ability until its used on you.</p><p></p><p>Except that is not what the rule states, nor what the rule intends. </p><p></p><p></p><p>You're doing a lot of hand wringing logically to get there. You're assuming that enemies do not carry knowledge from one round to another. You're assuming enemies cannot observe the combat environment and see stuff happening to their allies. You're assuming that enemies cannot communicate to their allies. And you're assuming that enemies cannot know the basics of combat.</p><p></p><p>None of these things are true. A few of them might be true for some enemies. E.G. Oozes aren't likely to know what's up after they get CC'd by a fighter for attacking someone else, and they certainly aren't going to be communicating it to their allies, and they certainly aren't going to be seeing it and then figuring it out. But they are going to carry information over from one round to the enxt and they are going to know the basics of combat.</p><p></p><p>Kolbolds on the other hand, are going to know and/or do all those things. The moment the first kolbold gets CC's, they're all going to know what's up not only because they just saw it, but because the kolbold that got hit and communicate the knoweldge he gained of the attack to the rest of the Kolbolds. This knowledge does not vaporize at the end of the round and they're going to pull off as many tricks as they can utilizing the basics of combat.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4774513, member: 70874"] Its only a "gotcha" ability the first time you use it. And fighters are plenty sticky with their OA's. Which is, ironically, another "gotcha" ability by your definition. Nothing says they don't have to catch on after the first time it works. Only so much as you can say that stickyness is a choice of the enemies. They choose to not shift away because they know they'll get whacked, they choose to not move away because they know they'll get whacked and have their movement ended before it began. They will only know these things once the ability gets used. Once they do, its perfectly rational for them to operate knowing the abilities of the fighter. I never made the claim that monsters do not know the basics of how combat operates. That was all you. I said they do not know the specifics of the players powers. Just as you, the player, do not know the specifics of an enemies power, only exactly what it does to you when it does it to you. If an enemy has a power that immobilizes you and does extra damage when you're immobilized, then you know about the extra damage even though you were not immobilzied when it hit. If an enemy has a power that immobilizes you and another power that only can target immobilized enemies if they make an attack that does not include the enemy, you do not know about interrupt ability until its used on you. Except that is not what the rule states, nor what the rule intends. You're doing a lot of hand wringing logically to get there. You're assuming that enemies do not carry knowledge from one round to another. You're assuming enemies cannot observe the combat environment and see stuff happening to their allies. You're assuming that enemies cannot communicate to their allies. And you're assuming that enemies cannot know the basics of combat. None of these things are true. A few of them might be true for some enemies. E.G. Oozes aren't likely to know what's up after they get CC'd by a fighter for attacking someone else, and they certainly aren't going to be communicating it to their allies, and they certainly aren't going to be seeing it and then figuring it out. But they are going to carry information over from one round to the enxt and they are going to know the basics of combat. Kolbolds on the other hand, are going to know and/or do all those things. The moment the first kolbold gets CC's, they're all going to know what's up not only because they just saw it, but because the kolbold that got hit and communicate the knoweldge he gained of the attack to the rest of the Kolbolds. This knowledge does not vaporize at the end of the round and they're going to pull off as many tricks as they can utilizing the basics of combat. [/QUOTE]
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