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Armor Specialization (Plate)
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<blockquote data-quote="Saeviomagy" data-source="post: 4775981" data-attributes="member: 5890"><p>Which is totally irrelevant: dpr typically is only depending in small measures upon dice size. Really - go read the optimization boards. Most builds could use a dagger and end up dealing only slightly less than using a maul...</p><p></p><p>Unfortunately, with the way certain powers and feats and items work, fighters abusing multiple-attack powers come out mixed into the top of the dpr pile.</p><p></p><p>... and I took that into account: why do you think part of the metric included damage taken?</p><p></p><p>There's plenty of powers not taken into account here: but you're right, many heals will give back more than a surge.</p><p></p><p>And leaves the melee threat to mix it up with the wizard... You'd be far better off making yourself an attractive target for that fire without needing to stand next to the firer.</p><p></p><p>And, of course, you can't stand next to all of them.</p><p></p><p>Again - eh? If we're talking focus fire, then balance slides further towards attacking the wizard. I already demonstrated that with the big defense gap you've got, the only thing that stops attacking the wizard being the best deal is your retalition, and that is only marginally and WITH the benefits of distracting shield and mark. On most rounds you'll only get to retaliate against a single foe, so every other foe is at a "no bones about it, gank the wizard".</p><p></p><p>You're starting to do the "well, I counter your X with my Y!" thing, and it's just going to lead to us running in circles. Simply put, the defender cannot be everywhere all the time.</p><p></p><p>As a DM, there's no way that my monsters are going to shoot at the full-plate clad, shield wielding fighter when there is any other foe available. Sure that makes you less dead: the problem is that it makes the fighter or rogue or whatever more dead at the same time.</p><p></p><p></p><p>That's a good point: but this is all more theorycraft proving that most of the time monsters are better off ignoring the very well armored gentleman who says their mothers wear army boots and slamming the robed spellcaster than an algorithm running in the foe's head.</p><p></p><p>They don't need to do the maths, they just notice that whenever they use one set of tactics, they get hurt a bit less than otherwise.</p><p></p><p>The maths will still work out with characters of other levels, more or less. In fact the precise example that we ran through is a rather extreme one: the individual hits extremely hard, has every feat that makes ignoring him a bad idea, yet his (visually obvious) superior defenses are still going to make him a bad target to focus fire on.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4775981, member: 5890"] Which is totally irrelevant: dpr typically is only depending in small measures upon dice size. Really - go read the optimization boards. Most builds could use a dagger and end up dealing only slightly less than using a maul... Unfortunately, with the way certain powers and feats and items work, fighters abusing multiple-attack powers come out mixed into the top of the dpr pile. ... and I took that into account: why do you think part of the metric included damage taken? There's plenty of powers not taken into account here: but you're right, many heals will give back more than a surge. And leaves the melee threat to mix it up with the wizard... You'd be far better off making yourself an attractive target for that fire without needing to stand next to the firer. And, of course, you can't stand next to all of them. Again - eh? If we're talking focus fire, then balance slides further towards attacking the wizard. I already demonstrated that with the big defense gap you've got, the only thing that stops attacking the wizard being the best deal is your retalition, and that is only marginally and WITH the benefits of distracting shield and mark. On most rounds you'll only get to retaliate against a single foe, so every other foe is at a "no bones about it, gank the wizard". You're starting to do the "well, I counter your X with my Y!" thing, and it's just going to lead to us running in circles. Simply put, the defender cannot be everywhere all the time. As a DM, there's no way that my monsters are going to shoot at the full-plate clad, shield wielding fighter when there is any other foe available. Sure that makes you less dead: the problem is that it makes the fighter or rogue or whatever more dead at the same time. That's a good point: but this is all more theorycraft proving that most of the time monsters are better off ignoring the very well armored gentleman who says their mothers wear army boots and slamming the robed spellcaster than an algorithm running in the foe's head. They don't need to do the maths, they just notice that whenever they use one set of tactics, they get hurt a bit less than otherwise. The maths will still work out with characters of other levels, more or less. In fact the precise example that we ran through is a rather extreme one: the individual hits extremely hard, has every feat that makes ignoring him a bad idea, yet his (visually obvious) superior defenses are still going to make him a bad target to focus fire on. [/QUOTE]
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