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<blockquote data-quote="Goumindong" data-source="post: 4775995" data-attributes="member: 70874"><p>This is not true throughout most of the game. Yes, you can get ridiculous DPR with a bunch of high level gimmick builds. That doesn't mean that most builds will have those properties.</p><p></p><p>That being said, fighters still typically do more DPR than wizards by your estimation, so its tough to come back around and say "the wizard is doing more DPR".</p><p></p><p>Lets just get to the basics</p><p></p><p>1. The fighter, on average, hits 5% more often than the wizard does. </p><p></p><p>2. The fighter, on average, throws 2-3 average damage more per hit than the wizard does[4-6 more on a crit]</p><p></p><p></p><p></p><p></p><p>No, you didn't. DPR as a flat rate assumes a flat goal. But the goal is not flat. The longer you survive, the more rounds you have to do damage. When your enemies DPR affects your DPR you cannot simply look at it as a simple straight line formula.</p><p></p><p></p><p></p><p>The issue is not that heals give back more than a surge, the issue is that the heals work to normalize the value of the surges.</p><p></p><p></p><p></p><p>Which is inefficient on the enemies part[not focusing fire].</p><p></p><p></p><p></p><p>Each individual, but not as a group. You're also assuming that all enemies can alway hit the wizard, which is unlikely. Consider for a moment a 2v2 scenario. 1 melee+1 artillery vs 1 fighter and 1 wizard. The fighter ties up the melee and the wizard and fighter kill it until its deal. The Artillery can either try and kill the fighter with the melee or it can shoot the wizard and split fire. As this expands with more players getting in the way[whether or not they are melee], focusing fire is always easier on the fighter, the guy trying to be close to the melee.</p><p></p><p></p><p></p><p>Please, this isn't a "well, ill counter" issue its a "your point does not work because you are making assumptions that are not true" thing. </p><p></p><p></p><p></p><p>Which makes the party win better.</p><p></p><p></p><p></p><p>For all of your "i can make a 130 DPR fighter" swagger you're really discounting the ability of these people to pump out damage.</p><p></p><p>The reality of the situation that you compared is that of a moderately optimized for combat challenge very high AC fighter compared with a ridiculously low AC wizard(who sat around in melee range all the time and could always be attacked by everyone). And even in that situation the Fighter was easily able to make attacking the wizard unwise.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4775995, member: 70874"] This is not true throughout most of the game. Yes, you can get ridiculous DPR with a bunch of high level gimmick builds. That doesn't mean that most builds will have those properties. That being said, fighters still typically do more DPR than wizards by your estimation, so its tough to come back around and say "the wizard is doing more DPR". Lets just get to the basics 1. The fighter, on average, hits 5% more often than the wizard does. 2. The fighter, on average, throws 2-3 average damage more per hit than the wizard does[4-6 more on a crit] No, you didn't. DPR as a flat rate assumes a flat goal. But the goal is not flat. The longer you survive, the more rounds you have to do damage. When your enemies DPR affects your DPR you cannot simply look at it as a simple straight line formula. The issue is not that heals give back more than a surge, the issue is that the heals work to normalize the value of the surges. Which is inefficient on the enemies part[not focusing fire]. Each individual, but not as a group. You're also assuming that all enemies can alway hit the wizard, which is unlikely. Consider for a moment a 2v2 scenario. 1 melee+1 artillery vs 1 fighter and 1 wizard. The fighter ties up the melee and the wizard and fighter kill it until its deal. The Artillery can either try and kill the fighter with the melee or it can shoot the wizard and split fire. As this expands with more players getting in the way[whether or not they are melee], focusing fire is always easier on the fighter, the guy trying to be close to the melee. Please, this isn't a "well, ill counter" issue its a "your point does not work because you are making assumptions that are not true" thing. Which makes the party win better. For all of your "i can make a 130 DPR fighter" swagger you're really discounting the ability of these people to pump out damage. The reality of the situation that you compared is that of a moderately optimized for combat challenge very high AC fighter compared with a ridiculously low AC wizard(who sat around in melee range all the time and could always be attacked by everyone). And even in that situation the Fighter was easily able to make attacking the wizard unwise. [/QUOTE]
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