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Armor Specialization (Plate)
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<blockquote data-quote="Goumindong" data-source="post: 4778990" data-attributes="member: 70874"><p>I am only using it with regards to the broadest of strokes, as are you. Which means that its entirely appropriate here. The existence of weak AoE does not negate the principle just as the existence of the inability to focus fire at times does not negate the principle.</p><p></p><p>I am not maligning or attacking the character of anyone.</p><p></p><p>The whatercharger?</p><p></p><p>Nope, only the lowest AC classes that do not push AC or have other ways of defending themselves have a low enough AC. Who else has a low enough AC</p><p></p><p>That is fantastic, i don't actually think you know the optimization procedure to well, so i guess we're even.</p><p></p><p></p><p></p><p>That isn't spending many resources on defense. At the beginning of level 8 you have 5(6 if you're human) feats and have acquired 1 +3 item, and 17 +2 items. This will set a party of 6 up fully with +2 items by the time they are level 8[1 acquired at level 2, 2 acquired at level 3, 3 acquired at level 4, 4 at lvl 5 and 6, 3 at level 7] with 4 items left over. By the time you're level 8 you're starting to upgrade your equipment to +3.[over the course of lvl 8 you will acquire a level 12, 11,10, and lvl 9 item, two of which are +3]</p><p></p><p>This means that the wizard in question would be focusing a full 1/5th to 1/6th of his feet allocation on AC. The ranger a full 2/5th. <em>onerious</em>... not. I mean, there is still room for weapon focus, expertise, and a superior weapon, d8 marking feat if you're human. The wizard well, he gets distance advantage, and expertise... O.K. all the rest of the wizards feats are more or less defensive in nature until you get to paragon tier[where most of them are still defensive in nature]</p><p></p><p>No, the point of the argument is to whether or not boosting your AC is a good idea. It is, and its only <em>possibly</em> not a good idea when you're dealing with abysmally low AC's(and hit points) from your other characters who decide to sit in melee the entire time and do nothing to defend themselves. Its a ridiculous proposition and yields equally ridiculous results.</p><p></p><p>A wizard who you would expect to stay in the range of a shift+charge on the front line guys is going to be running at least 14+5+2+2+1= 24 AC and will have two immediate interrupt powers to add more AC per encounter[shield and staff mastery] and may even have more AC[he will also have a few more hit points], and the rest will be throwing up status effects to make those situations impossible without provoking OA's from the fighter[which stop moment negating the charge], or impossible in their entirety.</p><p></p><p>Wrong, it makes me one who values my constitution based axe damage feats which increase my damage more than +5% to hit and +1 damage do which i would be unable to get with a higher strength because dwarfs do not have a bonus to strength[base stats before bonuses are 16,13,11,10,16,8]. If i upgraded strength to 18, i would have to downgrade wisdom to 12(14)! This gains me +5% to hit and +1 damage but i lose +1 to hit on my OA's and +1 damage when i get marked scourge and pit fighter]. Then again, maybe i should have went that route and my optimization would have been slightly better. But either way, the speicialization is not "heavy". A full damage optimized fighter will have only a 2 point difference in his CC attack and 1 point in his OA[20 str, a dwarf these will both be 1]</p><p></p><p>Do not confuse a vigorous argument for a slight. You're wrong, and that is why I am arguing against you, not because of any personal feelings. But kudo's for the ad hom.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4778990, member: 70874"] I am only using it with regards to the broadest of strokes, as are you. Which means that its entirely appropriate here. The existence of weak AoE does not negate the principle just as the existence of the inability to focus fire at times does not negate the principle. I am not maligning or attacking the character of anyone. The whatercharger? Nope, only the lowest AC classes that do not push AC or have other ways of defending themselves have a low enough AC. Who else has a low enough AC That is fantastic, i don't actually think you know the optimization procedure to well, so i guess we're even. That isn't spending many resources on defense. At the beginning of level 8 you have 5(6 if you're human) feats and have acquired 1 +3 item, and 17 +2 items. This will set a party of 6 up fully with +2 items by the time they are level 8[1 acquired at level 2, 2 acquired at level 3, 3 acquired at level 4, 4 at lvl 5 and 6, 3 at level 7] with 4 items left over. By the time you're level 8 you're starting to upgrade your equipment to +3.[over the course of lvl 8 you will acquire a level 12, 11,10, and lvl 9 item, two of which are +3] This means that the wizard in question would be focusing a full 1/5th to 1/6th of his feet allocation on AC. The ranger a full 2/5th. [I]onerious[/I]... not. I mean, there is still room for weapon focus, expertise, and a superior weapon, d8 marking feat if you're human. The wizard well, he gets distance advantage, and expertise... O.K. all the rest of the wizards feats are more or less defensive in nature until you get to paragon tier[where most of them are still defensive in nature] No, the point of the argument is to whether or not boosting your AC is a good idea. It is, and its only [I]possibly[/I] not a good idea when you're dealing with abysmally low AC's(and hit points) from your other characters who decide to sit in melee the entire time and do nothing to defend themselves. Its a ridiculous proposition and yields equally ridiculous results. A wizard who you would expect to stay in the range of a shift+charge on the front line guys is going to be running at least 14+5+2+2+1= 24 AC and will have two immediate interrupt powers to add more AC per encounter[shield and staff mastery] and may even have more AC[he will also have a few more hit points], and the rest will be throwing up status effects to make those situations impossible without provoking OA's from the fighter[which stop moment negating the charge], or impossible in their entirety. Wrong, it makes me one who values my constitution based axe damage feats which increase my damage more than +5% to hit and +1 damage do which i would be unable to get with a higher strength because dwarfs do not have a bonus to strength[base stats before bonuses are 16,13,11,10,16,8]. If i upgraded strength to 18, i would have to downgrade wisdom to 12(14)! This gains me +5% to hit and +1 damage but i lose +1 to hit on my OA's and +1 damage when i get marked scourge and pit fighter]. Then again, maybe i should have went that route and my optimization would have been slightly better. But either way, the speicialization is not "heavy". A full damage optimized fighter will have only a 2 point difference in his CC attack and 1 point in his OA[20 str, a dwarf these will both be 1] Do not confuse a vigorous argument for a slight. You're wrong, and that is why I am arguing against you, not because of any personal feelings. But kudo's for the ad hom. [/QUOTE]
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