Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor spikes question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="argo" data-source="post: 1780864" data-attributes="member: 5752"><p>Ok, lets try this again from a different angle.</p><p></p><p>You cannot "combine" the damage from two weapons into a single attack (where "attack" refers to the game mechanic of rolling to hit, not the description of what that action might look like in the real world). If you deal damage from two sources (in this case a sword and armor spikes) you have used two weapons this round. It does not matter that you are not holding one of those weapons in your hand as the term "off hand" does not actually refer to you hand (there is no mechanic for characters having dominant hands in 3.5) but rather is a term used to differentiate between your primary weapon and your second weapon. A kick is a "off hand" attack, so is a shield bash and so is an attack with armor spikes (or if you wished you could designate any of those as your primary attack and make your sword attack as your "off hand" attack, you could even change your mind about which is which from round to round!).</p><p></p><p>Intrestingly we are now straying close to another rules debate about wiether or not you have to take TWF penalties if you use a different weapon for your itterative attack than for your first attack but I don't want to start that discussion right now. The important thing here is that regardless of how you interpret the phrase "fight this way" if you use two weapons to deal damage then you need <strong>two attack rolls, one for each weapon</strong>. If you take that second attack roll at your highest BAB (thus gainning an extra attack) then you are using the TWF rules and the penalties apply.</p><p></p><p>Just remember, this doesn't prevent you from doing what you are trying to do. Combat in DND is abstract, a single attack roll could represent many parries and reposte's or a single mighty swing. The combat round is only 6 seconds long and it is assumed that everything is supposed to happen simeltaneously even though characters actually take their actions in turn. You described the fighter "droping his shoulder in at the same time thrusting the sword into him" don't you think that there should be a chance that even if the sword hits the shoulder-check misses or vice versa? Wouldnt' that chance be best represented mechanics-wise by a second attack roll? And you also admited that there should be penalties involved, how does a -2 to all attack rolls made that round sound to you? Why look! -2 is the penalty for TWF with a light off-hand weapon! The scene can look exactly as you want it to but as far as the mechanics are concerned it is TWF.</p><p></p><p>Makes sense now?</p></blockquote><p></p>
[QUOTE="argo, post: 1780864, member: 5752"] Ok, lets try this again from a different angle. You cannot "combine" the damage from two weapons into a single attack (where "attack" refers to the game mechanic of rolling to hit, not the description of what that action might look like in the real world). If you deal damage from two sources (in this case a sword and armor spikes) you have used two weapons this round. It does not matter that you are not holding one of those weapons in your hand as the term "off hand" does not actually refer to you hand (there is no mechanic for characters having dominant hands in 3.5) but rather is a term used to differentiate between your primary weapon and your second weapon. A kick is a "off hand" attack, so is a shield bash and so is an attack with armor spikes (or if you wished you could designate any of those as your primary attack and make your sword attack as your "off hand" attack, you could even change your mind about which is which from round to round!). Intrestingly we are now straying close to another rules debate about wiether or not you have to take TWF penalties if you use a different weapon for your itterative attack than for your first attack but I don't want to start that discussion right now. The important thing here is that regardless of how you interpret the phrase "fight this way" if you use two weapons to deal damage then you need [b]two attack rolls, one for each weapon[/b]. If you take that second attack roll at your highest BAB (thus gainning an extra attack) then you are using the TWF rules and the penalties apply. Just remember, this doesn't prevent you from doing what you are trying to do. Combat in DND is abstract, a single attack roll could represent many parries and reposte's or a single mighty swing. The combat round is only 6 seconds long and it is assumed that everything is supposed to happen simeltaneously even though characters actually take their actions in turn. You described the fighter "droping his shoulder in at the same time thrusting the sword into him" don't you think that there should be a chance that even if the sword hits the shoulder-check misses or vice versa? Wouldnt' that chance be best represented mechanics-wise by a second attack roll? And you also admited that there should be penalties involved, how does a -2 to all attack rolls made that round sound to you? Why look! -2 is the penalty for TWF with a light off-hand weapon! The scene can look exactly as you want it to but as far as the mechanics are concerned it is TWF. Makes sense now? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor spikes question
Top