Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor spikes question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="king_ghidorah" data-source="post: 1782694" data-attributes="member: 18404"><p>My point is claiming that you would not get a free attack through incidental damage.</p><p></p><p>In any case, since hit point damage is abstract, and since even one point of damage has a 25% chance of killing an ordinary human (commoner 1, even a wizard 1 or sorcerer 1), what chance do you grant that a porcupine falling from a tree of killing an ordinary human? Even a one-story fall only does subdual damage. Why would a porcupine be more dangerous? </p><p></p><p>The fact is, given the abstract system of rules, sources of damage are rated as too deadly. An ordinary house cat can easily kill a commoner using the rules as written. And armor spikes can be a deadly as a dagger. This seems too much damage for a random source of incidental damage.</p><p></p><p>If we model all simple accidents with hit point damage, soon we find that cooks should be dying all the time from self-inflicted knife injuries and burns. </p><p></p><p>That said, the point of the game isn't to model realism, but to create a game that feels real enough to make sense to you and your players. If significant accidental damage makes sense to you, more power to you. Being accident prone and a former avid mountain biker and a former wrestler, it has been my experience that only fairly serious accidents have the same debilitating effect as a good solid attempt by an opponent to whup your butt, and thus would seldom dish out incidental or accidental damage without a strong reason (traps, falling off a tree, a rain of porcupines, etc.) and even then, seldom without allowing a save or requiring an attack roll (like a trap). But YMMV, and I accept that.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 1782694, member: 18404"] My point is claiming that you would not get a free attack through incidental damage. In any case, since hit point damage is abstract, and since even one point of damage has a 25% chance of killing an ordinary human (commoner 1, even a wizard 1 or sorcerer 1), what chance do you grant that a porcupine falling from a tree of killing an ordinary human? Even a one-story fall only does subdual damage. Why would a porcupine be more dangerous? The fact is, given the abstract system of rules, sources of damage are rated as too deadly. An ordinary house cat can easily kill a commoner using the rules as written. And armor spikes can be a deadly as a dagger. This seems too much damage for a random source of incidental damage. If we model all simple accidents with hit point damage, soon we find that cooks should be dying all the time from self-inflicted knife injuries and burns. That said, the point of the game isn't to model realism, but to create a game that feels real enough to make sense to you and your players. If significant accidental damage makes sense to you, more power to you. Being accident prone and a former avid mountain biker and a former wrestler, it has been my experience that only fairly serious accidents have the same debilitating effect as a good solid attempt by an opponent to whup your butt, and thus would seldom dish out incidental or accidental damage without a strong reason (traps, falling off a tree, a rain of porcupines, etc.) and even then, seldom without allowing a save or requiring an attack roll (like a trap). But YMMV, and I accept that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor spikes question
Top