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Armor spikes question
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<blockquote data-quote="king_ghidorah" data-source="post: 1782724" data-attributes="member: 18404"><p>There is a certain ease in familiar systems, no matter how complex. I find that AD&D (first edition) ran very quickly back in the day largely because we ignored huge chunks of the rules (weapon vs. armor type, unarmed combat, the convoluted details of initiative in the DMG, spell learning chances, training costs and times, experience for treasure earned), but that most of our games felt very different from each other, and we seldom agreed on rules at the table. These days, my groups tend to be closer in rules, even if the campaigns are in different styles. We tend to have our rules gurus, and most of us have specialties. And when we want to ignore rules, we do, but in a more selective way than when we swept rules that made no sense to us under the rug. Really, it's a matter of taste. In my experience, 3rd edition tends to make the rules-heads in the group happier, the newbies understand the rules better, and most of the veterans roll with the punches, but I understand the call of the familiar. Sometimes, that will free us up mentally to focus on the really important parts of the gaming experience and let go of the mundane rules.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 1782724, member: 18404"] There is a certain ease in familiar systems, no matter how complex. I find that AD&D (first edition) ran very quickly back in the day largely because we ignored huge chunks of the rules (weapon vs. armor type, unarmed combat, the convoluted details of initiative in the DMG, spell learning chances, training costs and times, experience for treasure earned), but that most of our games felt very different from each other, and we seldom agreed on rules at the table. These days, my groups tend to be closer in rules, even if the campaigns are in different styles. We tend to have our rules gurus, and most of us have specialties. And when we want to ignore rules, we do, but in a more selective way than when we swept rules that made no sense to us under the rug. Really, it's a matter of taste. In my experience, 3rd edition tends to make the rules-heads in the group happier, the newbies understand the rules better, and most of the veterans roll with the punches, but I understand the call of the familiar. Sometimes, that will free us up mentally to focus on the really important parts of the gaming experience and let go of the mundane rules. [/QUOTE]
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